So, I just watched the Ready Or Not gameplay trailer here:
Gonna type out a few thoughts about this:
The animations overall don't look too bad, the NPC's movements look fluid. I don't know if I like how "floaty" the first-person gun movements look - the remind me more of a pre-baked CGI trailer. The grenade effects also look pretty poor.. the flashbang and the stinger in particular don't have much visual "oomph" behind them.
The weapon sounds need alot more work. They're like peashooters compared to the sounds in ARMA/Ground Branch.
I *love* the fluid interaction menu on the doors, very SWAT-4 like and they don't seem out of place.
My only major criticism of this is that I'd like to see more how the AI and Civilians react to each other and the player in both a straight up firefight and a "breach, bang and clear" scenario. An "end to end" scenario, from breaching and clearing, through to shouting for compliance, shooting, arresting and reporting.
The AI and net-code, imo, will be the dealbreakers here. Like with Takedown, if those two fundamental pieces aren't working in the full release, it'll be DOA like Red Sabre.
Projected timeline for RON:
August 2019: Limited Alpha.
June: 2020: Limited Beta
Q4 2020: Full Release.
Like Ground Branch, I'm glad this project will have some kind of limited Early Access, so the wider public can play what has been made and give feedback. A year on from the Alpha, the full game is released. Let's just hope Void Interactive take on any kind of feedback and incorporate it when designing the beta.
SAS_Master - Regimental Sergeant Major
"He's trusting you to do your job which is to clear that corner! Nothing else!"