As some people might know, programming is one of my favourite past times! As such, I've been looking at various game engines recently; in my hunt I've found found two that interest me: OGRE and Id Tech 3. I'm interested in making an analysis of how much difficulty there is in putting them to work. Most daunting I reckon is the issue of models, textures, and physics.
i've been looking for good examples of the Id Tech 3 engine in use, which was the engine for Quake III, Medal of Honour: Allied Assault, and the first round of Call of Duty. In my hunt for a more modern and freely readable game: I have discovered a game called OpenArena, an open source game that is essentially a free re-implementation of Quake III Arena - built with an overhauled Id Tech 3 engine, called ioquake3. Another game based on the same engine is Urban Terror, as tacticalless as Quake III but with present day weapons. I haven't seriously played Quake and Unreal style games in nearly a decade but.....
In playing a quick test run of OpenArena vs some bots, I've found the extreme dynamic pace strangely satisfying! Spidey01 and a run and gun shooter, is such a thing possible!?
This is oh so very tempting!!!