As some people might know, programming is one of my favourite past times! As such, I've been looking at various game engines recently; in my hunt I've found found two that interest me: OGRE and Id Tech 3. I'm interested in making an analysis of how much difficulty there is in putting them to work. Most daunting I reckon is the issue of models, textures, and physics.
i've been looking for good examples of the Id Tech 3 engine in use, which was the engine for Quake III, Medal of Honour: Allied Assault, and the first round of Call of Duty. In my hunt for a more modern and freely readable game: I have discovered a game called OpenArena, an open source game that is essentially a free re-implementation of Quake III Arena - built with an overhauled Id Tech 3 engine, called ioquake3. Another game based on the same engine is Urban Terror, as tacticalless as Quake III but with present day weapons. I haven't seriously played Quake and Unreal style games in nearly a decade but.....
In playing a quick test run of OpenArena vs some bots, I've found the extreme dynamic pace strangely satisfying! Spidey01 and a run and gun shooter, is such a thing possible!?
This is oh so very tempting!!!
have you had the chance at looking at the Full spectrum warrior: Ten hammers game engine its a basic coop type game.
i believe its a good game engine but not as good as qauke3 or call of duty.
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Adelaidian,
[SAS]_Vet_Ade Veteran (Vet) 22nd Elite Virtual Regiment.
I own a copy of the FSW:TH but the engine is a proprietary product owned by the U.S. Army
I'm glad someone knew what you were talking about Spidey
If Spidey was born during WW2 he would definitely be hired as a US Army Windtalker lol.
and im actually curious how many ppl will understand that reference
Chavez
Semper Fidelis
All I got was I'm blah blah blah...making a Game, blah blah blah, trying different engines...blah blah blah....It's All Good...
you missed playing a lot of OpenArena
I was a Windpasser in the army. I spent my nights alone in my foxhole.
I understood you Spidey. You were speaking perfectly good English.
aka Slack911, yamaraion, M827_CSM_COUGAR,Cougar]
I guess he knows what he's talking about...
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differences between programmers, techs and players
Chavez
Semper Fidelis
Haha Valroe... at least I knew what you meant
i dont doubt that valroe knows more than us about WW 1 & 2 history
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Adelaidian,
[SAS]_Vet_Ade Veteran (Vet) 22nd Elite Virtual Regiment.
In talking with Ninja, he dug up this video of Urban Terror gameplay: http://www.youtube.com/watch?v=mkKgCcXbSfM&feature=related
Bah, now I feel like getting back into quake shape >_>
There is also a browser-based Quake III, you don't need anything on your computer but flash plugin to play it.
AFAIK Half-Life's (the old one) engine is based on the Quake III Engine, but incorporates challenging AI enemies and complex scripted events (like a train derailing and penetrating a wall). Too bad I don't have an uncut version to play right now.
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I've been contemplating Quake Live, but sadly, it does not support any of my OS/Browser pairs