I want more!

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SAS_Walker
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I want more!

http://www.youtube.com/watch?v=6ZUmTdeaoiQ

Watch the awesome part from 5.05 and up...:twisted:

SAS_Walker
22nd [SAS] Elite Virtual Regiment

SAS_DeCapi
Lieutenant Colonel
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OMG that looks very nice!!!

Looking so much forward to this game Smile

SAS_LtCol_DeCapi 
Commanding Officer

GCHQ
22nd [SAS] Elite Virtual Regiment

SAS_Spawn
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Have to Admit..Very Tempting....

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Hunter
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Last seen: 1 year 11 months ago

OMG that looks very nice!!!

Looking so much forward to this game Smile

Me too Exclaim

(formerly known as SAS_LCpl_Hunter)

Cougar
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Their teamwork sucks, lol.

IMAGE(http://miniprofile.xfire.com/bg/sh/type/0/slack911.png) aka Slack911, yamaraion, M827_CSM_COUGAR,Cougar]

Valroe
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Last seen: 8 years 10 months ago

Their teamwork sucks, lol.

Yes they definitely don`t follow the "Infil and neutralize a 30+ bad guy hideout in the mountains" SOP.

Spidey01
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Last seen: 3 months 1 week ago

Looks like good graphics, tech a fusion of Aliens / Halo / GRAW.

And I wouldn't trust the player in that video with a potato gun! That little stint at the corner wall when they flee especially proves it...

and also notice that the enemies can't hit the broad side of a barn

SAS_Hostile
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Last seen: 9 years 4 months ago

looks killer...needs a coop mode

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MB
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Last seen: 1 year 8 months ago

Looks great!

But with my steampowered pc. I never will play it.

Why the he** did he reload after every shot??

Join the Dark side! We have cookies!

Spidey01
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Last seen: 3 months 1 week ago

Most likely following standard action gamer SOP -> top of after every wave.

In most action games the odds of running out of ammo on the next wave of baddies is much higher then killing them, reloading, and then getting shot. Especially when reload speed is done in that super fast method meant to simulate reloading in a firefight. It's kind of been that way since things went from total ammo counter to magazine/total ammo counters.