I was just wondering if perhaps 1 public servers can have up to 16 player slots just like the Force on Force private server. ?
So that more players can Learn from other players.
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Adelaidian
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[SAS]_Vet_Ade Veteran (Vet) 22nd Elite Virtual Regiment.
A public server with 16 slots open is chaos in full bloom...
DUKE, Germany
"What's the plan?
Track'em, find'em, kill'em!"
and force onf force sucks.
Can you have 16 players on a coop server? That would indeed be a might bit dissorganised I feel.
And Force on Force is a different Beast, it doesn't "Suck", but in fact it adds a different Level to your Game play as you are no longer hunting Mindless Tango's...but your Own Trained Opertives.
16 Players in Co-Op would be like running a Full DayCare...hehe
Yep, I agree with ya Spawn.
RvS is designed for <=8 player coop and <=16 adversarial.
I'm not sure if the Coop maps even have enough spawn points. And personally, I wouldn't like to see the stock maps on the Proving Grounds with 16 players ---- they don't have enough real world non-linearality to handle 16 players.
16 noobs yes, 16 professionals no.
Yeh i admit that it would be chaos, it's already chaos even with 8 players that don't know how to play.
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Adelaidian
[SAS]_Vet_Ade Veteran (Vet) 22nd Elite Virtual Regiment.
I fully agree with Spawn
SAS_Nick
22nd SAS Elite Virtual Regiment
SAS_WO1_Spidey's post says it all.
Force on Force is a SAS concept that differs quite much from the regular advers concept, where people run around like headless chicken, firing indiscriminately in every possible general direction.
Public servers will remain CO-OP servers for now and forever.
The SAS will try to organise team play whenever possible on our CO-OP servers, as this is the major difference between our servers and the rest of the servers available. Even if no SAS members are present, team play is encouraged.
SAS_CPT_Rouge
Join the Dark side! We have cookies!
Just as a point of info, in Rogue Spear we used to do multi-team coop on adversarial with tangos to get more players in. Killing an adversary was considered a TK. It was good anti-TK practice and let us meet up while fighting the tangos and trying not to kill each other when we met. Even with one player on each team it created a real challenge of "fog of war" forcing us to ID every target before shooting.
aka Slack911, yamaraion, M827_CSM_COUGAR,Cougar]
Rogue spear sound really good and challenging, does SAS still have servers on rogue spear i mite be interested in rogue spear too.
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Adelaidian,
[SAS]_Vet_Ade Veteran (Vet) 22nd Elite Virtual Regiment.
Before Rainbow Six III: Raven Shield, [SAS] was only active in SWAT 3.