16 players public servers

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SAS_Ade
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16 players public servers

I was just wondering if perhaps 1 public servers can have up to 16 player slots just like the Force on Force private server. ?

So that more players can Learn from other players.
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Adelaidian Dirol

[SAS]_Vet_Ade Veteran (Vet) 22nd Elite Virtual Regiment.

SAS_DUKE
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A public server with 16 slots open is chaos in full bloom...

DUKE, Germany

"What's the plan?
Track'em, find'em, kill'em!"

SAS_Hostile
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and force onf force sucks.

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Chorly
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really?

Can you have 16 players on a coop server? That would indeed be a might bit dissorganised I feel.

SAS_Spawn
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And Force on Force is a different Beast, it doesn't "Suck", but in fact it adds a different Level to your Game play as you are no longer hunting Mindless Tango's...but your Own Trained Opertives.

16 Players in Co-Op would be like running a Full DayCare...hehe

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SAS_Ezbass
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Yep, I agree with ya Spawn.

Spidey01
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RvS is designed for <=8 player coop and <=16 adversarial.

I'm not sure if the Coop maps even have enough spawn points. And personally, I wouldn't like to see the stock maps on the Proving Grounds with 16 players ---- they don't have enough real world non-linearality to handle 16 players.

16 noobs yes, 16 professionals no.

SAS_Ade
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Yeh i admit that it would be chaos, it's already chaos even with 8 players that don't know how to play.
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Adelaidian

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SAS_Nick
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And Force on Force is a different Beast, it doesn't "Suck", but in fact it adds a different Level to your Game play as you are no longer hunting Mindless Tango's...but your Own Trained Opertives.

16 Players in Co-Op would be like running a Full DayCare...hehe

I fully agree with Spawn

SAS_Nick
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Rouge
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RavenShield is designed for <=8 player coop and <=16 adversarial.

I'm not sure if the Coop maps even have enough spawn points. And personally, I wouldn't like to see the stock maps on the Proving Grounds with 16 players ---- they don't have enough real world non-linearality to handle 16 players.

16 noobs yes, 16 professionals no.

SAS_WO1_Spidey's post says it all.

Force on Force is a SAS concept that differs quite much from the regular advers concept, where people run around like headless chicken, firing indiscriminately in every possible general direction.

Public servers will remain CO-OP servers for now and forever.

The SAS will try to organise team play whenever possible on our CO-OP servers, as this is the major difference between our servers and the rest of the servers available. Even if no SAS members are present, team play is encouraged.

SAS_CPT_Rouge

SAS_MB
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Join the Dark side! We have cookies!

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Just as a point of info, in Rogue Spear we used to do multi-team coop on adversarial with tangos to get more players in. Killing an adversary was considered a TK. It was good anti-TK practice and let us meet up while fighting the tangos and trying not to kill each other when we met. Even with one player on each team it created a real challenge of "fog of war" forcing us to ID every target before shooting.

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SAS_Ade
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Rogue spear sound really good and challenging, does SAS still have servers on rogue spear i mite be interested in rogue spear too.
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Adelaidian,

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Spidey01
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Before Rainbow Six III: Raven Shield, [SAS] was only active in SWAT 3.