Wow, those videos look awesome! Particularly like the new models for the guns and sounds. Silenced semi shot of the H&K is quite satisfying to my ears.
—
SAS_Master - Regimental Sergeant Major
GCHQ
"He's trusting you to do your job which is to clear that corner! Nothing else!"
The second link on moddb is waiting for admins approval and will be posted when it's ready.
IMPORTANT:
Please read the README file inside the "Documentation" folder or check the FAQ section in the wiki page at http://sas-mod.net46.net.
Everything is explained there, no need to ask me how to install or why something doesn't work, make sure you read all informations
Had to do some fiddling to get the mod working with 3D Analyzer (hmm, even more incentive to get a graphics card!), but I copied the Content folder in SAS Mod v1.0 to the Swat 4 folder and copied the contents of ContentExpansion\System to SAS Mod v1.0\System and clicking on 'no' to stop the system from overwriting files already there.
And what can I say? This mod looks and feels great, the weapon models, sounds, everything! The increased walking/running speed is awesome!
Noticed a texture glitch with the sig sauer on this computer atleast (it appears as a bright white colour), but most likely it's a problem with my "rig".
—
SAS_Master - Regimental Sergeant Major
GCHQ
"He's trusting you to do your job which is to clear that corner! Nothing else!"
Masterson why you copied things from the original game?
The instructions clearly say to copy the mod folder and stop lol probably you have that glitch because of that
There is a problem with some server settings, in TG4 you can select ALL equipments and weapons like AK, Uzi, Hockey Mask, Frag etc... and this makes the mod without sense
I recommend to use the Mod's file: Swat4xDedicatedServer.ini and edit it for TG4 or checking the one used atm because the mod has not to run in this way.
I recommend we leave as is. Anything not appropriate, we won't take. If we went force on force or something we could even use something like the hockey mask to determine who are the OPFOR.
Besides, it's a locked server that we can readily admin.
As we are constantly being told, mod content was up to the coders. The final release is made and now admins can manage as they see fit on each server.
Other clans have also already unlocked the additional gear. The horse is out of the barn.
I don't like this...at all...The mod is done to have a SENSE, with AK, Uzi and other stuff it simply HAS NOT SENSE, i won't play there with an arcade mod, that's not the mod we did for 4 months
AST members said that they will correct the server settings soon, so i don't see any reason why SAS shouldn't do the same, it's sad if the mod runs screwed in our TG4.
Me and franciswat worked hard to do a Mod with its features and when i ask to fix the settings i shouldn't receive such responses.
It's not a coding/mod problem, it's a setting of the server and of course it's up to all of you fixing or not, but playing a SAS mod in those conditions is ridicolous imo.
I do not have words to comment what occurred but Its a clear violation of the SAS Mod's EULA. When you downloaded and installed the mod on your servers/computers you legally decleared to agree conditions of EULA thats why any violation can not be tolerated.
I hope what occurred had been just a missunderstood and I please you WIZ to take action about. The use of mod is prior to fully acceptance of its EULA.
If you want to continue this discussion privately I am available.
Just pm me or add on xfire (franciswat), thanks.
It's not a coding/mod problem, it's a setting of the server and of course it's up to all of you fixing or not, but playing a SAS mod in those conditions is ridicolous imo.
Hmmm.
Also...
Franciswat told me exactly how to accomplish this via xfire. I have the conversation to back-up that statement.
I have since spoken to Keller and the patch will include frags for coop mode.
I would keep a back-up copy of v1.0 just in case this does not occur as promised.
Just wondering if I'm doing something wrong, but balaclavas and googles are not appearing in my loadout. I would prefer being able to pick something that does not limit my view like the gas mask, so I can play the game normally but with all other new updates.
Another nice video, thanks for sharing
Speed, Precision, Experience, Endurance. General System Tweak Guide
Wow, those videos look awesome! Particularly like the new models for the guns and sounds. Silenced semi shot of the H&K is quite satisfying to my ears.
SAS_Master - Regimental Sergeant Major
GCHQ
"He's trusting you to do your job which is to clear that corner! Nothing else!"
I know this is not a news, but for those (like me) loves to play Swat4 TSS in MP, any news about this game is always a good news.
A new Mod is coming.
I can not wait, really.
I'm counting the minutes...
to follow the latest:
http://www.moddb.com/mods/sas-mod-v10-for-swat-4-expansion-tss/news
Here is a little tour behind the new Mod's Main Menu, all you see here is the background map used instead of the standard Warehouse...enjoy
http://beta.xfire.com/videos/5778b8
It looks like i have a free domain :
http://www.sas-mod.eu , If you are interested in
I'm glad to inform you about good news:
Looking forward to the official release with a feeling of big satisfaction about the ultimate result we achieved all together.
DUKE, Germany
"What's the plan?
Track'em, find'em, kill'em!"
Finally !!
I need an exact date of release...
and also the correct time! :alien
The release date is planned for tomorrow, but i won't tell you the exact time Slim
Just keep checking here and in the moddb page for it.
Nicely done SAS Mod Wiki:
--> http://sas-mod.net46.net/index.php/Main_Page
Some weapon stats (shotguns + launcher) are missing and the one or other weapon picture.
KeLLeR, you should contact SAS_Flash - this looks like a very good offer
DUKE, Germany
"What's the plan?
Track'em, find'em, kill'em!"
Reading it all takes some time but it's a fun read:)
OMG! (Good one you two xD) http://sas-mod.net46.net/index.php/Downloads
"SAS Mod v1.0 Download
--------------------------------------
NOT released yet, 1 week to go! :D"
Speed, Precision, Experience, Endurance. General System Tweak Guide
Believe it or not: Something BIG is coming soon...
...very soon
--> http://www.youtube.com/watch?v=DJT8YPRvNxY
DUKE, Germany
"What's the plan?
Track'em, find'em, kill'em!"
OMG LOOL ROTFL ROTFL
Nice one DUKE
THE MOD IS RELEASED
1st LINK:
http://sas-mod.net46.net/index.php/Downloads
The second link on moddb is waiting for admins approval and will be posted when it's ready.
IMPORTANT:
Please read the README file inside the "Documentation" folder or check the FAQ section in the wiki page at http://sas-mod.net46.net.
Everything is explained there, no need to ask me how to install or why something doesn't work, make sure you read all informations
HAVE FUN!
Congratulations on the release, just waiting for DC to rock on!
.
Shawty
Had to do some fiddling to get the mod working with 3D Analyzer (hmm, even more incentive to get a graphics card!), but I copied the Content folder in SAS Mod v1.0 to the Swat 4 folder and copied the contents of ContentExpansion\System to SAS Mod v1.0\System and clicking on 'no' to stop the system from overwriting files already there.
And what can I say? This mod looks and feels great, the weapon models, sounds, everything! The increased walking/running speed is awesome!
Noticed a texture glitch with the sig sauer on this computer atleast (it appears as a bright white colour), but most likely it's a problem with my "rig".
SAS_Master - Regimental Sergeant Major
GCHQ
"He's trusting you to do your job which is to clear that corner! Nothing else!"
Masterson why you copied things from the original game?
The instructions clearly say to copy the mod folder and stop lol probably you have that glitch because of that
I'd respectfully disagree there, Keller.
The included sasmod.bat more or less does the same thing:
It changes directory to sasmod v1.0\system
Then runs ..\..\ContentExpansion\System\swat4x.exe.
That way, it runs the swat4x.exe inside the sas mod's system folder and so finds all it's files correctly.
So I more or less copied the system folder of ContentExpansion into SAS Mod v1.0.
I was careful not to overwrite any files already present.
I'd say that rather larger bugs (i.e game not running) had there been any bugs with what I did.
But minor graphical glitches on this system are not too much of a concern for me. xD
Edit: Sig sauer model glitch was due to bump mapping being off. Model looks very nice with the proper bump mapped texture!
SAS_Master - Regimental Sergeant Major
GCHQ
"He's trusting you to do your job which is to clear that corner! Nothing else!"
***UPDATED first post***
CONGRATULATIONS for creating a MASTERPIECE, SOG_Franciswat and SAS_KeLLeR
I am looking forward to the general feedback in here from our friends.
DUKE, Germany
"What's the plan?
Track'em, find'em, kill'em!"
Sniper and I both had that glitch. I fixed and passed along to Sniper and it works.
SAS_Vet_Random
Lt. Col (Retired)
22nd [SAS] Elite Virtual Regiment
The TrainingGound is UPDATED and running the SAS Mod (release version).
Thanks a lot for fast response (as usual), DeCapi
Join by direct-IP, use your friendspassword, have FUN
Notice: The first time you join the server, it may take longer as usual untill you are ingame.
DUKE, Germany
"What's the plan?
Track'em, find'em, kill'em!"
There is a problem with some server settings, in TG4 you can select ALL equipments and weapons like AK, Uzi, Hockey Mask, Frag etc... and this makes the mod without sense
I recommend to use the Mod's file: Swat4xDedicatedServer.ini and edit it for TG4 or checking the one used atm because the mod has not to run in this way.
Thanks
I recommend we leave as is. Anything not appropriate, we won't take. If we went force on force or something we could even use something like the hockey mask to determine who are the OPFOR.
Besides, it's a locked server that we can readily admin.
As we are constantly being told, mod content was up to the coders. The final release is made and now admins can manage as they see fit on each server.
Other clans have also already unlocked the additional gear. The horse is out of the barn.
SAS_Vet_Random
Lt. Col (Retired)
22nd [SAS] Elite Virtual Regiment
I don't like this...at all...The mod is done to have a SENSE, with AK, Uzi and other stuff it simply HAS NOT SENSE, i won't play there with an arcade mod, that's not the mod we did for 4 months
AST members said that they will correct the server settings soon, so i don't see any reason why SAS shouldn't do the same, it's sad if the mod runs screwed in our TG4.
Me and franciswat worked hard to do a Mod with its features and when i ask to fix the settings i shouldn't receive such responses.
It's not a coding/mod problem, it's a setting of the server and of course it's up to all of you fixing or not, but playing a SAS mod in those conditions is ridicolous imo.
Please bring this argument to private conditions, unless you wan me to act.
Lt_Col WIZ, VC, MiD (Ret)
I do not have words to comment what occurred but Its a clear violation of the SAS Mod's EULA. When you downloaded and installed the mod on your servers/computers you legally decleared to agree conditions of EULA thats why any violation can not be tolerated.
I hope what occurred had been just a missunderstood and I please you WIZ to take action about. The use of mod is prior to fully acceptance of its EULA.
If you want to continue this discussion privately I am available.
Just pm me or add on xfire (franciswat), thanks.
Regards,
Franciswat
Locked by myself , pending investigation
Lt_Col WIZ, VC, MiD (Ret)
Hmmm.
Also...
Franciswat told me exactly how to accomplish this via xfire. I have the conversation to back-up that statement.
I have since spoken to Keller and the patch will include frags for coop mode.
I would keep a back-up copy of v1.0 just in case this does not occur as promised.
SAS_Vet_Random
Lt. Col (Retired)
22nd [SAS] Elite Virtual Regiment
Topic re-opened - please use it for feedback, suggestions or just to say thanks to the Modders for having created a masterpiece.
"What's the plan?
Track'em, find'em, kill'em!"
Just wondering if I'm doing something wrong, but balaclavas and googles are not appearing in my loadout. I would prefer being able to pick something that does not limit my view like the gas mask, so I can play the game normally but with all other new updates.
Pages