AI moving on the road

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SAS_DeCapi
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AI moving on the road

I'm working on another mission. However, I'm having troubles having an enemy AI vehicle move from A to B and stick to the road as well as just have him moving.. What I have so far is an enemy that will drive 200 meters perhaps and then just starting move back and forth on the same location. I have approx 6 waypoints directing the AI to the right location.

I've tried checking on and off the Stick on the road attribute. However, the result is the same: An AI just moving his own ways.

Is there something I'm missing?

SAS_LtCol_DeCapi 
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GCHQ
22nd [SAS] Elite Virtual Regiment

SAS_Fluffy
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Did you set their behavior to

Did you set their behavior to Safe?

SAS_Capt_Fluffy
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"Let's just wing it" -Fluffy on things we should most definitely not wing
 

Raptor
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It can also help to give the

It can also help to give the waypoints some completion radius. This way the AI does not try to drive right on top of the waypoint before moving on. Also somethimes it helps to move the waypoints a bit around. If you want to make a convoy, then this script seems promising (although I never used it myself): http://www.armaholic.com/page.php?id=31925

SAS_DeCapi
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Thank you both!

Thank you both!

It worked with Fluffy's suggestion. Then I decided to replace a vehicle and AI acting up again.

As it is a convoy I'll try the script to see how that works

SAS_LtCol_DeCapi 
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GCHQ
22nd [SAS] Elite Virtual Regiment

SAS_DeCapi
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It's actually a pretty decent

It's actually a pretty decent script, though they need a few more position markers over a longer distance.

SAS_LtCol_DeCapi 
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GCHQ
22nd [SAS] Elite Virtual Regiment

Raptor
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Looking forward to play the

Looking forward to play the mission Smile

SAS_DeCapi
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Should be ready for Saturday

Should be ready for Saturday as the AI now behave Biggrin

SAS_LtCol_DeCapi 
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GCHQ
22nd [SAS] Elite Virtual Regiment