I've changed the server banners back to GameTracker as they now support HTTPS.
I am not sure if it'll fix the issues with an almost full SWAT 4 server shown as offline. I've gathered this intel in a fix that let's me add the SWAT 4 servers to GameTracker.
The listener would not respond with a full list of players if it's response payload size exceeded 255 bytes.
The reason behind this is the API restrictions. Unlike the original library that has been written in C++, this one implements the UnrealEngine2 API. Unfortunately the latter enforces some restrictions such as response size of a binary payload
I am under the impression that the current modules for RvS have been working fine on their own. It's just that they aren't doing so right now.
I've changed the server banners back to GameTracker as they now support HTTPS.
I am not sure if it'll fix the issues with an almost full SWAT 4 server shown as offline. I've gathered this intel in a fix that let's me add the SWAT 4 servers to GameTracker.
SAS_LtCol_DeCapi
Commanding Officer
GCHQ
22nd [SAS] Elite Virtual Regiment
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