SAS_LtCol_DeCapi Commanding Officer
GCHQ22nd [SAS] Elite Virtual Regiment
Hmmmm, i dont agree with some of these to be honest, as good as they sound.
1) Will get lots of people who buy games, and then copy them onto HDD, then return them cause they will say that their computer dosnt run it...
2) Will get lots of games released on time... with lots of bugs, and patches needed. Id prefer to wait, rather than have a buggy game which the community has to fix for themselfs (take ArmA for example)
3) Sounds a bit stupid... If you pay for a game, thats what you get, what it says on the box... not buying something, then demanding it be updated
5) Will be a nightmare, considering it is VERY difficult to test/predict every piece of hardware around, as there is no 'real' order, from 'best' to 'worst', and would mean a company would have to test every single one.Also, currently that say something like '512mb video card', but thats just funny, considering the size of dedicated RAM on a card dosnt really mean much (you can get a 1Gb 6600, which wont run anything new...)
7) Fair enough if:-a) It was downloaded in the first place (not bought a CD/DVD)-b) The company has not gone bankrupt, or the game is over, say, 10 years old
Everyone is a potenial criminal... isnt that a fact of life... i dont know how you would define 'potential criminal' but after seeing how many priacy goes on, its no wonder they would...
10) Wont help with piracy... Also wont work with conjunction with number 1) cause you can just buy a game, install it, and use 'the excuse'Also some games (although not many) have legitimate reasons for useing disk AFAIK
And no, im not a game dev. But someone has to stand up for them
Well, just my thoughts on it.
You are right in some things, but I think there is to much focus on piracy, "don't copy our product" etc..Of course with good reason because this is a big problem, but they don't think that very much of the gamer...
That's why I think this is a great initiative.
Your (high) comments remind me of when I bought Quake IV, the clerk asked if I was sure my rig could run that because there is no refunds,she blew it away.
I think it would be nice if you could return the game, if it _doens't_ work, but not if the person is an idiot that doesn't know how to read labels.
@2 After paying $80 for a licensed copy of SWAT 4 in two pieces (S4, then TSS) and still getting *self censored for XXX rated profanity that I can't think of a PG way of saying* out of the deal, I have to agree. Don't frigging sell it if it's not done, you're a game company, not Microsoft.
@5 I think it's a good idea, the least they can do is plan for the 'average' system of sorts. In this day and age, that would would likely mean a game with requirements around 2.2-2.4Ghz P4, 1024MB of SDRAM, and a 256MB DX9.0c capable GPU, onboard sound, and disk space. That's quite a modest PC now're days and companies have crammed great games into much less resources. Although I admit... A few seem to have abused the memory requirements through the Virtual Memory system lol.
@7 will never happen with most companies business models, alas, Web 3.0 may be different one day !!!
@10 I think would be nice, especially if you've got all of the necessary content (code, audio, video) on hard disk. When I own a licensed copy of a game, I don't have a problem with nocd cracks/patches though, hell... Ubi can do it
I like the idea
its a nice idea i agree with qiznice find caern like always
I like the Idea too, but that doesnt mean you have to account me for finding it, Ray These are very interesting thoughts/approaches. There will always be piracy but giving people the chance to download a complete game having bought it just increases laziness. People dont have to go to stores anymore. Thinking of it, i could decrease Piracy :roll:
- He who fears death cannot enjoy life -
truebut on the other hand u are the 1 that posted it lol
rofl @ last few posts... epic.
On topic:I don't see this happening... at least not all of it.
1/2/ Games are like any other type of software. They usually will have bugs (and are not returnable)... which are then usually fixed by patches to some degree.
3/ What does that mean, free expansion packs?
4/ Doesn't most games come with 'autodownloaders' for custom maps, etc. already? I wouldn't be surprised if there are games in which you can't disable it... or there are games that you can't know ahead of time that a server runs custom content.
5/ Recommended/Suggested system requirements are quite popular. Minimums are minimums.
6/ Usually there's a license or something you'd need to accept before installation.
7-10/ I'm of 2 minds about the whole drm, etc. issue as already discussed. It's probably part of the reasons why many recent games are console-only (easier control). An example of a successful Internet gaming distribution platform is Steam. Sure, not everyone wants to use it, but it seems like it's here to stay.
I like the idea of having a formalized set of rules for game designers to go on. I'm rather fond of 1 and 2. I get very annoyed when I buy a game, install it, and find it won't run on my computer because while I may have the minimum, I don't have the recommended and the Minimums aren't realistic (which also ties in to #5). I also get annoyed when I install it, run it, and then get five minutes into the game before a fatal error hits that they released a patch for on day 3. If you need to patch the game on day 3, you didn't do it right.
That's one area where console games are superb, if it crashes a lot or BSODs your Wintel PC, they can't sell it without risk of going out of business loool.
Now if only Microsoft had to apply the same rmarket rules to OS Implementation....
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