Myself and Agent007 were playing on SAS Mod v1.0 server last night and an animation bug happened. Killing suspects froze the suspects in the last animation they were doing.
So I took a few snaps!
SAS_Master - Regimental Sergeant Major
"He's trusting you to do your job which is to clear that corner! Nothing else!"
If I were one of the developers, I would use the default excuse: it's not a bug, it's a feature!It allows you to estimate whether the kill was necessary or not, therefore it replaces the removed automatic-penalty system xD
Haha it would be a nice feature (Keller & Francis do not this feature, please, i was just kidding)
Always a fun experience with that bug
I 1st spotted it on ETS servers, so I wanted to go snooping on it and this is what I found out - It's not a game mod specific bug, it's more of an computational bug specifically with servers running GEZ mod and custom scripts, in other words, it has to do something with the server resources.
This bug ALWAYS occurs when you are on a GEZ mod running server and vote for maps that server doesn't have and in return loads one same map ruled out by default server settings, so it looks like it loaded 2-3 rounds into one, that's why the freezing of the AI (not just sus) occurs. Freezing rounds occur after 2-3 non-server maps are voted successfully, but don't push this, it can crash the server if it runs out of resources.
P.S. Good shots! Fun to watch
Speed, Precision, Experience, Endurance. General System Tweak Guide
It sounds like when you get this bug, the server needs to be restarted to lower the resources it uses to run the game.
Not due to mod, but due to combination of GEZ and map voting.
Lt. Col (Retired)
22nd [SAS] Elite Virtual Regiment
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