The game runs a bit slow, but it looks promising...
I thought Demos were slow ? 'snot like they write it in mache code like Mel Kaye would suggest.
After I get some stuff finished on this comp, I'm going to start DL'ing the demo while I finish home work and hit the hallway.
I'm right with ya Rouge, it felt like the game was running slow, even on my machine. But the overall gameplay was fun.
RAM!!!! AND A TOP NOTCH PROCESSOR IS THE KEY WORD I THINK!
I have 2 Gig'o'ram, and an overclocked 3.0 Ghz. Perhaps I need more ram then?
Ok, after f00king with DX9.0C I'm ready to try running it _again_
With luck my GF6200 (crap) won't let me down because I do have 2GB of fast DDR2 and a dual cored Pentium D 930
Nope. You need a better Graphics card.The Graphics card is alfa-omega... not the computer's RAM and CPU.
I don't particularly care for the demo but it looks like a nice game. Any thing involving trees are CQ I can't deal with at min spec.
Takes a lot of getting use to a 'loose' FPS style, I'm used to focus tightly following the crosshairs not your head. I've yet to learn how to use Grenades yet but I think thats a good thing ^_^
Mine was laggy too...but its kind of expected
And I didnt like the voice overs (commands and stuff) Though with all the options with it, it wasnt THAT bad
Menu was cool too
The game worked surprisingly well on my laptop on Medium settings.Intel Core Duo 1.83 Ghz x21 GB RAMGeForce 7600 512MB RAM
Here are some screenshots from when I turned the graphic settings to maximum:
CPU: 2 Ghz----------RAM: 512 MB----------Nvidia Geforce FX with 128 MB RAM & pixel shader 2.0, ATI Radeon 9500 with 128 MB of RAM & pixel shader 2.0----------Free HD Space: 3 GB (or more as needed for downloadable addons)----------Software: Windows XP or Windows 2000 and DirectX 9
CPU: 3 Ghz----------RAM: 1 GB----------Video Card: Nvidia 6800 and above or Ati x800 and above with at least 256 MB RAM----------Free HD Space: 3 GB (or more as needed for downloadable addons)----------Software: Windows XP and DirectX 9
So far I only see one problem, the AI is dumb but fights good. I.e. they are good opfor, nmoving and fighting realisticly but not very bright. Like, a squad will prone out in the middle of the street with crouched guys covering the ends when a BRDM is in the area. Or they will walk through a room, through a hallway, through another room and out into cover but will fail to check any corners in the building, only outside of it.
The game looks awesome but it'll take a heck of a lot more work in Dev or Modding before there will be any decent indoor action to mix the conventional battlefields up.
Its also very cool that you get reincarnated as a seagull when you die
PS: If you can't run the game because of an error message:
This application has failed to start because d3dx9_30.dll was not found. Re-installing the application may fix this problem.
Go here, confirm you have a valid copy of windows and install this and it should fix it.
OR make sure that you have the latest direct x in...thats what happened to me and it worked after i did that...
I'm not sure what you are talking bout Spidey but I guess you mean your Squad AI. And yea Squad AI does act silly from time to time but OpFor AI is far from saying stupid. They use some nice tactics and flanking manouvers, they use walls for cover, and I don't know if it's a coincidence but they also used diversion tactics on me when I wa sniping them---> See a guy sprint you try to snipe him and just as I zoomed out I see a guy disappearing to the left behind trees, then after 2 minutes another guy sprint to the right and when I zoom in to snipe him down the guy from the left moves in for the kill. I say this might be coincidence, but it happened to me bout 7 times already. And we had same scenario when I was playing with Valroe and we were in a building. Tha AI even used buildings to get through the hallways to get on a suitable position to outflank us. When I hide in building for too long I get a frag or RPG in my face. Game runs smooth enough on medium-high settings with me. And I hope the final version will be better with more and bigger accesible buildings, though in the demo you can get some nice face-to-face situations aswell.
The friendly AI is not smart enough to walk around you instead of trying to walk through you. But I'm used to such things from my days of playing R6.
The tango AI are very fine fighters they can use tactics but they are not smart. They know how to fight but not think.
Would you lay down in the probable path of a armed vehicle or move through a room without checking corners where a solider could be hidden ready to shoot you? I doubt it.
I think I have also seen them use grenades as deversions for flanking manovers but I'm not sure yet.
Video Card: Nvidia 6800 and above or Ati x800 and above with at least 256 MB RAM
i have an ati x300 piece of crap, but im gonna try to get a x1600 or something better after christmas when the prices go down.
Been away on the holidays as this thread seemed to get some replies. To recap on what I said about it running slow earlier, I have a GeForce 7950 512 Vid Card and it turns out I forgot to reset my computer before I played. Keep a computer on for 3 days straight is NOT a good idea. :oops:
With a download running before that, 16 gig too! Vanguard: Saga of Heroes beta F.T.L.
Hell my Hewllet Packered had an up time of 20 days without so much as an hickup. Bloody thing ran like a swiss clock till the power whent out, when it came back on it defragged its hard disk and whent back to being my network shares and time server
FreeBSD, the power to serve !
This game seems to need a bit of a "tank" of a computer to run "well"
Being a long time player of OFP, this game is pretty similar with definite improvements.
However to get a similar experience OFP is still the much cheaper version and with the new FFUR mod coming it will defintly (not rival) but draw closer to ArmA anyway.
I'm not looking to upgrade my PC anytime in the near near future as I am saving for a motorbike but its defintly going to be one of my future staple games.
Just to finish off i still strongly suggest that spending $10 on OFP is not a waste especially if you have problems with ArmA at this point in time. Make sure you get the GOTY version then PM or msg me on firefox and ill show you how to make OFP much much much better.
Train Hard - Fight Easy
It's finally here Jakub and it sounds good.http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9ae4a5d6f629282741033228da050850;act=ST;f=4;t=56567
Thanks Fox, I'm dl now, hopefully we can get a game up before the year is out.
Eh! Don't forgot the other FFUR junkie! And yes, Jakub and Fox speak the truth. FFUR is 'mazin. If you have a low end computer and can't run ArmA, play FFUR. I am having more fun with it than the ArmA Demo! :oops:
Well, i just managed to get a look at the demo and to be honest its exactly how i expected it to be.
From my limited time spent of OFP i would say the games are very similar..indistinguishable to me from OFP except with the improved graphics everything any OFP fan would want and everything most Rainbow Six fans wanted but didn't get.
The one thing i don't like about it is the whole Military feel to it. With RavenShield i feel more like a Special Forces member than just an ordinary grunt, but i have a feeling tactics will be able to be applied to it easily.
So Overall this game gets a thumbs up from me, i will try and play more of the demo and maybe link up with a few of you for some rounds on the demo servers to test this game fully
Served: 06/06/06 - 24/04/07
G'day Hexen, just a quick reply to the "special forces" comment.
OFP and ArmA are yes an army sim but they do involve SF work and im sure Fox and NoDebate will be able to back me up here (especially for the missions that we have played) that OFP and im sure ArmA can really make you feel like SF, especially like the real SAS.
We have done ALOT of SF style missions, missions that require extrema teamwork and tactical planning. Missions that unless you really train you will end up in a box.
A few good memories come to mind Fox and NoDebate - column ambush, town defense and of course your mission Fox
In saying all this, OFP and ArmA will never be a pure CQB game however it does not lack th SF touch.
One thing that is nice, is with some modifications the OFP modifications could be adopted to ArmA
So far as there is an MP5SD3 on hand I'll be happy enough I think.
ArmA uses a smiler moding umm "engine" or what ever you want to call it as OFP.
One of the things that made OFP so successful was the amazing ability to mod and thats been included in ArmA.
So don't worry mate, in next to no time there will be many many mp5's and SAS style troops, the possibilities are endless with the game.
I must agree with Jakub on this one..even though i have limited hours on the ArmA demo.Also i did notice that there wasnt much differance between it, and OPF, which is good. Shame they didnt do that with Lockdown eh.
Due to my low-end PC i had to turn all the settings riiggghht down. I think Charles Babbage actually put our pc together u know.
Lt_Col WIZ, VC, MiD (Ret)
Well, cheers Jakub.
As i said overall i like the looks of the game so i will keep my eye on it, especially after what you said...
By the way...when is the full game due for release ?
ArmA -the full gameis due for release in EU 16 feb 2007
So thats the machine the Right Honourable Augusta Ada, Countess of Lovelace wrote the first computer program for
im downloading as i speak and i think i have a good system to run7950 GX2Ldual core 2.13 ghz250 gb2gb ramIts a alienware area 51 7500 so hopefulyl it will run on max
There is going to be only two hits my bullet hitting you and you hitting the floor
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