Downloading the A3 Modset with A3Sync

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SAS_Fluffy
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Downloading the A3 Modset with A3Sync

This is a small tutorial on how to download, and keep updated, the modset we use with Arma 3 Sync. You may download it here:
http://www.armaholic.com/page.php?id=22199

Step 0: Install A3Sync

Step 1: Create Mod Folder

Somewhere on your PC create a folder that you will place the mods in. You can see I have made a folder called "A3Mods" on my D:\ drive.

Downloading the A3 Modset with A3Sync

 

Step 2: Set Mod Folder in A3Sync

Open up Arma3Sync and navigate to the addon options tab. Press the "+" button, and then navigate to and select your mod folder you created earlier. Press Open.

Downloading the A3 Modset with A3Sync

 

Step 3: Set Launcher Options

Move to the launcher options tab, and set any options here. I suggest disabling the splash screen.

Downloading the A3 Modset with A3Sync

 

Step 4: Add repository

Go to the repository tab. Press the "+" to add a new repository. Paste the following into the first line then press import:

ftp://hereford.sasclan.org:2121/A3Mods/.a3s/autoconfig

When it says successful, click ok.

Downloading the A3 Modset with A3Sync

 

Step 5: Download and Install Mods

On the repository screen, select the SASMods repository and press the white "connect to button". Once connected, click the to check for mods. Once it is done check all the mods that need updating, and press the play button to begin the download. Mods that need updating will have a ! on a yellow triangle.

Downloading the A3 Modset with A3Sync

Downloading the A3 Modset with A3Sync

 

Step 6: Launch A3 with Mod Set

On the addons tab, you should now have a mod set for SAS, simply check the box next to it then press launch game.

Downloading the A3 Modset with A3Sync

 

Note: Please use only the mods in the SAS Mod set, differences in mods cause problems, such as other people not being able to see/hear weapons/weapons being fired by other players. Exceptions are DragonFyre, and Terrain Packs.

Note 2: Exceptional Graphics are not indicative of the complete repository content.

SAS_Capt_Fluffy
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SAS_Master
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No @BAB? :c

No @BAB? :c

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SAS_Fluffy
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What's @BAB?  

What's @BAB?

 

SAS_Capt_Fluffy
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SAS_Master
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british army berets:

SAS_Master - Regimental Sergeant Major

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3cb baf weapons are totally

3cb baf weapons are totally funtastic. Love me some l85a2 goodness.

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Really nice tutorial Fluffy.

Really nice tutorial Fluffy. And I hope you don't mind me saying: the graphics are mind-blowing Blum 3

Anyway 2 pieces of technical advise:

Note: Please use only the mods in the SAS Mod set, differences in mods cause problems, such as other people not being able to see/hear weapons/weapons being fired by other players. Exceptions are DragonFyre, Terrain Packs, and Blastcore

Blastcore should NOT be optional because this can cause exactly the problem you mentioned: "people not being able to see/hear weapons being fired". Either everyone uses BC or no one. JSRS DragonFyre is another candidate that is optional in theory, but in practice I'm still not so sure.

And in "@SP Pack" there are 2 folders "SP_Pack.Stratis" and "UK_Pack.Stratis". Maybe example mission? Anyway I'm pretty sure that since the last Arma update the "-nofilepatching" parameter is enable by default and hence neither the server nor clients load anything outside of .pbo files. Which means this 2 folders will be ignored by the game.

SAS_Master
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While BC can cause problems

While BC can cause problems in theory, in practice I've never experienced any problems with it running it and hearing/seeing other peoples' weapons. Works fine out of the box. Haven't tested dragonfyre yet.

Those two folders are missions which basically stock crates with all available gear from SP pack. Not much of a loss, as the virtual arsenal works just as well. Biggrin

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BC works great...as long as

BC works great...as long as everyone on the server is using it. Problems start when some are running BC and others don't. You might see and hear some random people fine, but for others you don't get any shooting animation or sound. However that may change any moment in time. Totally irritating, can lead to a complete loss of situational awareness in a firefight (hell, you might not even notice that a firefight actually started...). I assume it's because BC changes the effects of muzzle flashes which somehow needs to be synced over the network.

Anyway, my recommendation is to keep all mods in the repository mandatory and do not allow additional ones. Arma simply works better and more reliable if every player uses the exact same mods in the exact same version. The only exception to this rule are very small and very simple client side mods like ST HUD and Tao Folding Map.

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I have never had problems, or

I have never had problems, or known someone else to have problems, between people using/not using Blastcore or Dragonfyre. If you say BC causes this problem I'll just take your word for it and edit that line.

For the two folders, I knew they were there, but they are so small I never bothered to take them out.

The graphics are the child of many hours of hard work spent to specifically enhance, for your viewing pleasure, the quality and readability of the tutorial.

SAS_Capt_Fluffy
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Info:

Info:

If you are receiving slow DL speeds, and it says 1 connection, pause it, click on advanced configuration just above the progress bars, and set max connections to 10

SAS_Capt_Fluffy
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SAS_Carter
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download errors

Just used sync to download SAS mod and 2-3 files didnt work.

 

This is the report:

Generated by ArmA3Sync 1.5.68
19-Sep-2015 20:14:48

--- Download report ---
Repository name: SASMods
Download

finished on: 19-Sep-2015 20:14:31

Download finished with errors:
- Failed to retrieve file /sas-repository/@cba_a3/optionals//cba_diagnostic_enable_perf_loop.pbo.cba_2.0.0.150817-8eff8eaa.bisign
Could not parse response code.
Server Reply: 50 Opening BINARY mode data connection for '/sas-repository/@cba_a3/optionals//cba_diagnostic_enable_perf_loop.pbo.cba_2.0.0.150817-8eff8eaa.bisign' (578 bytes).
- Failed to retrieve file /sas-repository/@cba_a3/optionals//cba_diagnostic_enable_logging.pbo.cba_2.0.0.150817-8eff8eaa.bisign
Could not parse response code.
Server Reply: 50 Opening BINARY mode data connection for '/sas-repository/@cba_a3/optionals//cba_diagnostic_enable_logging.pbo.cba_2.0.0.150817-8eff8eaa.bisign' (578 bytes).

 

Any ideas??

 

 

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No idea, other than just

No idea, other than just trying again. Seems to be just one file that went 'meh'

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SAS_DeCapi
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Sometimes I get an error too,

Sometimes I get an error too, or the ArmaSync doesn't download all mods. Usually trying to check for mod updates and download again works for me? Can you try it out?

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New Repository URL

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I can connect to the repo

I can connect to the repo with the new URL. But whenever I try to download/update something, I get the following error: "- File not found on repository: /SAS_Admin/sas-repository//@PsyLandRover//classnames.txt"

Happens on both server and my client PC. Is something wrong on my end or is there an issue with the repo?

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Thanks for the report! It

Thanks for the report! It should be fixed now! Smile

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Yes, it works now. Thx.

Yes, it works now. Thx.

SAS_Walker
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got an error with the rhsafrf

got an error with the rhsafrf mod

--- Download report ---
Repository name: SASMods
Download finished on: 28.09.2015 23:24:36

Download finished with errors:
- Failed to retrieve file /SAS_Admin/sas-repository//@rhsafrf//README.md
Incorrect file size. Expected size from /.a3s/sync (repository build): 3079 Bytes, Transfered size: 3070 Bytes
- Failed to retrieve file /SAS_Admin/sas-repository//@rhsafrf//CHANGELOG.txt
Incorrect file size. Expected size from /.a3s/sync (repository build): 28510 Bytes, Transfered size: 23179 Bytes
- Failed to retrieve file /SAS_Admin/sas-repository//@rhsafrf//BUILDLOG.md
Incorrect file size. Expected size from /.a3s/sync (repository build): 102092 Bytes, Transfered size: 81246 Bytes
- Failed to retrieve file /SAS_Admin/sas-repository//@rhsafrf/addons//rhs_c_weapons.pbo
Incorrect file size. Expected size from /.a3s/sync (repository build): 1485942 Bytes, Transfered size: 1448113 Bytes
- Failed to retrieve file /SAS_Admin/sas-repository//@rhsafrf/addons//rhs_c_troops.pbo
Incorrect file size. Expected size from /.a3s/sync (repository build): 747466 Bytes, Transfered size: 726947 Bytes
- Failed to retrieve file /SAS_Admin/sas-repository//@rhsafrf/addons//rhs_main.pbo
Incorrect file size. Expected size from /.a3s/sync (repository build): 7025739 Bytes, Transfered size: 6975631 Bytes
- Failed to retrieve file /SAS_Admin/sas-repository//@rhsafrf/addons//.listing
Incorrect file size. Expected size from /.a3s/sync (repository build): 9819 Bytes, Transfered size: 9044 Bytes
- Failed to retrieve file /SAS_Admin/sas-repository//@rhsafrf/addons//rhs_c_heavyweapons.pbo
Incorrect file size. Expected size from /.a3s/sync (repository build): 3790182 Bytes, Transfered size: 3743634 Bytes

SAS_Walker
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The .a3s files are not up to

The .a3s files are not up to date on the repo, we are working on sorting out some repo issues. Soon as we get them sorted, I can upload the most recent build, should fix your issue.

SAS_Capt_Fluffy
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Repository URL Has Changed

Repository URL Has Changed (Again)

AC: ftp://data.sasclan.org/SAS_Admin/sas-repository/.a3s/autoconfig
Host Path: ftp://data.sasclan.org/sas-repository

Make a new repo and use the autoconfig line above to import the correct settings. You may delete the old repo (Only deletes settings, not all the mods ;)) Hopefully this will resolve any issues you may be having.

SAS_Capt_Fluffy
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SAS_Walker
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Still same issue with the

Still same issue with the rhsafrf mod.

Gonna try download it manually, database is down tho at the moment at armahoic.

SAS_Walker
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RHS has a nice downloader

RHS has a nice downloader-tool at their website: http://www.rhsmods.org/mod/1 and http://www.rhsmods.org/mod/2

Simply download, unpack into the respective modfolder (@RHSUSAF, @RHSAFRF) and run the batch file. It will check all files and only download updated ones instead of the whole mod Wink

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Now i get "Remote file /.a3s

Now i get "Remote file /.a3s/autoconfig not found on repository" when i want to import the autoconfig

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Yes I recently deleted it and

Yes I recently deleted it and reupped the entire repo, try again and see if your issue is resolved

EDIT: Still having a problem on our end, we are trying to sort it out. Been wonky since the server upgrade.

SAS_Capt_Fluffy
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Take 3...

Take 3...

 ftp://data.sasclan.org/.a3s/autoconfig

Use the above autoconfig, check the anon box and import. Then try and check your mods.

SAS_Capt_Fluffy
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Take 3 works. Tested today.

Take 3 works. Tested today.

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English Please

Sorry guys but i have no idea what to do? I have ARMA 3 installed via steam and installed ARMA Sync.  It was working (2-3 weeks ago) but now nothing works... even loading via steam.

 

I am going to uninstall and reinstall all ...what then?? 

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Nah, hold on a sec, we'll go

Nah, hold on a sec, we'll go tru it step by step if you are on steam or TS.

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Quick Q

I've just installed ARMA3 on a new laptop.... so once i install ARMA Sync and load/link the current repository, do i need the add on that sniper provided a few days back or is that included in the new version?

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You'll need the addon sniper

You'll need the addon sniper posted. There's not enough space on the server that hosts our repository.

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on it...

Thanks

 

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