My AV just picked up SAS mod.exe as Win32 Trojan Gen. I did a multiscan online and most of the AV's pick it up as one too. So, my guess is that this is:
1. That you guys popped a real virus inside of the exe.
2. That the PE compressor bat2exe converter you used was infected and infects other files.
3. That someone ranted the exe on AV billboards for stats.
Whatever the cause, you better fix it for next SAS mod release as there are few of us who got this "bug"
Many antivirus just see every downloaded .exe file as a threat, then I personally made a scan with my Paid and Licensed version of Mcafee Antivirus with zero results and btw we uploaded the mod in the moddb website and before making the link public, the administrators check the file to guarantee that it will be virus-free, everything you try to download from there is safe.
Then of course you'r free to delete the mod or just put an exception in your antivirus and enjoy it, so far noone had his pc damaged due to a virus in the mod.
Virus or not, doesn't matter much, I haven't used the exe file yet (it's double-erased now) People can simply run the .bat file instead, works perfectly.
Using a flashlight or night vision on the same map is a great idea and adds realism. I know we suggested it before, but were never told whether or not it's possible with the game.
It would be nice if Francis let us know what changes/improvements are being pursued in the patch. What ideas are not possible and why? What he disagrees with and why? etc...I'm sure the community is anxious to hear what is coming in the patch!
It would be nice if Francis let us know what changes/improvements are being pursued in the patch. What ideas are not possible and why? What he disagrees with and why? etc...I'm sure the community is anxious to hear what is coming in the patch!
Few SAS only guns there, hmmm, make MP7 or suppressed MAC10 and make it (MAVEN only)
A question, might not be mod related - Creating custom skins only replaces textures, but is there a way to actually create a new model along the skin and distribute it in same fashion as those skins then make it usable in the game?
SAS mod is fantastic!
even feel more SAS than Regiment.
I'm not to report the bugs of SAS mod but report the anti-virus problem, though this is not a new topic.
I and my friend tested and got result of AVG and NIS would raise virus alert, so, to the new comers, please disable the anti-virus before extracting the sas mod files.
I spent ~2weeks for solving some kind of technical problems before I can try the wonderful SAS mod. Especially thanks to Ipullse and Crayola who gave me hands on this.
there is nothing much to say about bugs i didnt find some.
2 things i have to say about the shooting tangos tru the door.
today i played 2 maps with double doors where u have not much space near the door so i stacked up on the left side of the double doors and im sure if u stand behind this door and im open it u never will see me but tthe tango was shooting right after i opened the door and he droped me down with 1 single shot i was thinkin ok maybe bad luck but on the next map the same happens.it looks like theyr shooting tru the wall not tru the doors.
thats all i can say about bugs maybe it was bad luck.
for the rest u guys did awesome work !!!!
i miss the standard weapons and tacaids from the original because i set my computer team in singleplayer on beans and tazer otherwise theyr shooting any tango down who is not complied.i think the tazer was a good thing for non complied contacts in the game. i saw the server is locked with a password so why did u guys delete some stuff since the server is privat i dont think u have much tazer rushers or other dudes on the server and the ppl who have the right to join the server wont use stuff without orders by the EL .
but as i sayd:
GREAT MOD GUYS !! i didnt expect this amazing result
I just remembered that I have still some notes about the mod:
Why is some headgear only available to suspects? (like helmet and goggles+helmet)
I use the old swat3 command interface: coms at numberkeys and tacaid at the F key above. In this configuration it's really unhandy that important replies like "x-ray spotted" have high numbers, far away from WASD.
Could you add the ammo capacity to the ingame weapon description? I can't remember how many nades are in the GL or how many shots the BSG has
Have you changed the fire-rate of the 3 round burst (of the MP5)? It's feels much slower than before, in fact a bit too slow comparing to other games like Arma or RvS (sadly never fired an MP5 or anyother weapon in RL).
Imho the effect of a flashbangs last too long. But that's again just personal feeling, not sure how long it takes in real life.
Can you change the visual effect of gas nades? I understand that spreading CS gas obstructs the view. But the gas nades in Swat provide more "smoke" than actual smoke-nades in many other games. And they don't affect the AI...
I think real SAS combines flash and cs-gas from time to time. That tactic is pretty difficult to realize ingame because you can't see anything when gas is in and the tangos can still see (and shoot you).
And I know I probably said it 100 times before, but still I want to repeat it: great job guys
Firstly, I would like to give my thanks to the creators of the SAS Mod: Franciswat and SAS_Keller, for providing us with this rejuvenated approach to tactical shooting (a bit RvS-esque, but I'm not complaining :)).
Now to the matter at hand.
I know bug reporting isn't the same as technical support. Yet, since I'm experiencing this "bug" in my instance of the mod, I consider this place proper for me to ask for help about the following problem.
So far, the things that work do so splendidly, the new weapons and textures are astonishing, but the sounds don't work with me. I noticed that because officers keep saying "police" on their lines and the bangs sound as they do in the original game. Moreover, some reloading and firing sounds on the new guns are missing.
I will appreciate if anyone can assist me. Meanwhile, I'll tinker with some settings to see if I can fix it myself.
ABRIDGED VERSION: Everything works but the new sounds, instead the defaults are loaded. Help, thanks :D.
Apparently, both. (No "Xray Spotted" and old "Clear" in MP)
I haven't edited any ini files with the exception of the Startup.ini file, I thought that adding the relative path of the "Sound" folder of the mod in the "Filepath" variable (since it isn't there) would solve the problem, it doesn't.
Other than that, the ini files haven't been modified.
Are the new sounds referenced by absolute addresses? Because my swat 4 installation isn't in the Sierra folder, but rather somewhere else. The folder hierarchy inside the swat folder is still the same, though.
Can you change the visual effect of gas nades? I understand that spreading CS gas obstructs the view. But the gas nades in Swat provide more "smoke" than actual smoke-nades in many other games.
Yes, just noticed today when using gas the spread of smoke is just too much. It heavily limits your sight. It's like walking blind through fog. Should be adjusted with the patch please.
First, thanks for the Mod... I'm enjoying it and looking forward to future updates.
I am also having the same issues as milleniummaster18. That is to say, I am missing several sounds in the game (weapon reloads, some weapons firing, etc). Many of the sounds appear to be the stock sounds. I don't hear anything for "X-ray spotted", etc either.
This is affecting both SP & MP. I did not edit any files. Like milleniummaster18, my game is not installed using the default provided hierarchy, though everything is standard within the actual game directory. My game is installed in D:\Games\Swat 4\. I don't know if that matters, but figured I would point that out. Everything else seems to work fine in the mod.
First, thanks for the Mod... I'm enjoying it and looking forward to future updates.
I am also having the same issues as milleniummaster18. That is to say, I am missing several sounds in the game (weapon reloads, some weapons firing, etc). Many of the sounds appear to be the stock sounds. I don't hear anything for "X-ray spotted", etc either.
This is affecting both SP & MP. I did not edit any files. Like milleniummaster18, my game is not installed using the default provided hierarchy, though everything is standard within the actual game directory. My game is installed in D:\Games\Swat 4\. I don't know if that matters, but figured I would point that out. Everything else seems to work fine in the mod.
And since Christmas comes closer I want to state a special wish: can you add a paintball/gotcha mode?
Swat3 had such an option, simply replacing the ammunition of all weapons with "paintballs" (think it's called "FX Marking ammunition" in RL). It was pretty fun to play this way, and I think it would be handy for training purpose. Not sure how much work would be necessary to implent this though.
I'm curious, Master. Did you had the sounds working before the reinstall? If so, did you do the reinstall using the same files you used to install the mod the first time around or did you download the mod again for the reinstall?
What I'm implying is that maybe an older version of the SAS mod had the sounds working, and for some reason, the current version doesn't.
The sounds worked fine before the install, but I just wonder if there's some hardcoded stuff in SAS Mod. I tried a fresh install of sas mod and the sounds were still not correct.
By hardcoded stuff, I mean the paths to the sounds, for example, I have swat 4 in on my I drive, not the C drive anymore (before the re-install).. :/
—
SAS_Master - Regimental Sergeant Major
GCHQ
"He's trusting you to do your job which is to clear that corner! Nothing else!"
Very possible and logical cause. This answer may help a lot of people. So were absolute paths used in the file links, and more importantly; the installer?
KeLLeR has been recently dealing with some guy who presents the same problem as we do. The discussion's at the Mod DB page of the SAS Mod, at the comments section of the summary page. Hopefully he can get them to work.
My gut tells me Wiz and Master are right on point in regards to the addressing being part of the problem, all we have to do now is wait and see if KeLLeR can confirm or disprove this.
Why do you even need to use an exe since there's a perfectly working bat file?
Anyway, I made two small tools that do the same thing albeit differently. Try them out and see if they solve your problem. Use at your own risk.
Solution 1 - SAS Mod Launcher (exe file) - https://www.dropbox.com/s/pp4daofb30jyr0a/SAS%20Mod%20Launcher.exe
Uses batch scripting silently, copy to \SWAT4\SAS Mod v1.0\ to launch. Should be working on Vista as well (included fix)
:idea: May need administrator rights, may be detected as false positive.
Solution 2 (recommended) - SAS Mod Generator (Script) - https://www.dropbox.com/s/22si6uneui3qle4/SAS%20Mod%20Generator.vbs
Uses VB script I made, run from anywhere. If dropbox saves it as text file, then from text editor - File>Save As>Select All files from drop down menu>SAS Mod Generator.vbs as filename>Save
May need administrator rights, may be blocked by firewall (make sure firewall doesn't block it or it wont work) may require a legal copy of Swat 4 TSS v1.1 and properly installed.
In case the downloaded file doesn't work, use the source code from bellow and do same thing in text editor as described above.
Option Explicit
Dim objShell, objDesktop, objLink
Dim strAppPath, strWorkDir
Dim regKey, regValue, regResult
msgbox "If you press this button something awesome will happen. Go ahead, don't be shy!", 0, "The Awesome Maker"
Set objShell = CreateObject("WScript.Shell")
objDesktop = objShell.SpecialFolders("Desktop")
Set objLink = objShell.CreateShortcut(objDesktop & "\SAS Mod Dedicated Server.lnk")
objLink.Description = "SAS Mod Dedicated Server Launcher"
objLink.TargetPath = strAppPath
objLink.WindowStyle = 3
objLink.WorkingDirectory = strWorkDir
objLink.Save
msgbox "OMG Check your desktop :o", 0, "MAVEN says Hi :)"
WScript.Quit
Solution 3 - Copy Swat 4 TSS shortcut, right click it>Properties and in Start In area replace ContentExpansion with SAS Mod v1.0 and then click OK, that will be simplest SAS Mod shortcut fix of all.
I had this problem with the gun sounds once, i had the mp5 sound for every weapon, but it was related to a bad installation of the mod ( it happened during the first tests of the beta version ) and i solved with a fresh new installation.
This is in fact the suggestion i gave to that guy who asked help for this problem in the Moddb page of the mod but this time a new installation didn't work for him :roll:
I'll try to figure out what can be the problem, if i can contact Franciswat i'll talk with him aswell about this.
Anyway Franciswat decided for a exe file just to avoid the opening of the cmd window when you launch the mod, there are not techincal reasons for that.
Windows is a very unstable environment to work with. I remember when I wanted to play Bioshock 1, I installed it, it worked fine, however once I had to force-close it and ever since that time, even if I reinstalled Windows completely the game would return with an error and nothing could fix it (not even patches).
So if it's not an installation issue, and if it's not Swat 4 related issue it's Windows that bugs stuff up (probably registry).
Anyway, Keller any news on v1.1 of the mod? Since you made an exe for no special reason other than the bat window, feel free to use my VBS script for future releases as it is fully compatible, can be ran from anywhere and doesn't require any extra components to run and launch the mod. Can be used as run-once during installation (even from temporary folder) to drop shortcuts on desktop or on other places.
Here's something you should quickly resolve:
My AV just picked up SAS mod.exe as Win32 Trojan Gen. I did a multiscan online and most of the AV's pick it up as one too. So, my guess is that this is:
1. That you guys popped a real virus inside of the exe.
2. That the PE compressor bat2exe converter you used was infected and infects other files.
3. That someone ranted the exe on AV billboards for stats.
Whatever the cause, you better fix it for next SAS mod release as there are few of us who got this "bug"
Speed, Precision, Experience, Endurance. General System Tweak Guide
Ive heard that most scanners flag this .exe up as infected too.
Lt_Col WIZ, VC, MiD (Ret)
There isn't any virus in the mod...
Many antivirus just see every downloaded .exe file as a threat, then I personally made a scan with my Paid and Licensed version of Mcafee Antivirus with zero results and btw we uploaded the mod in the moddb website and before making the link public, the administrators check the file to guarantee that it will be virus-free, everything you try to download from there is safe.
Then of course you'r free to delete the mod or just put an exception in your antivirus and enjoy it, so far noone had his pc damaged due to a virus in the mod.
Virus or not, doesn't matter much, I haven't used the exe file yet (it's double-erased now) People can simply run the .bat file instead, works perfectly.
Speed, Precision, Experience, Endurance. General System Tweak Guide
Is there any way you can fix the hitbox crosshair bug with the mod?
And also, will covert arrest and being able to use NVG/flashlight together be included in v1.1?
[SAS] VET WEST
SQUADRON SERGEANT MAJOR (RET.)
22nd [SAS] E.V.R. - Who Dares Wins
Using a flashlight or night vision on the same map is a great idea and adds realism. I know we suggested it before, but were never told whether or not it's possible with the game.
SAS_Vet_Random
Lt. Col (Retired)
22nd [SAS] Elite Virtual Regiment
It would be nice if Francis let us know what changes/improvements are being pursued in the patch. What ideas are not possible and why? What he disagrees with and why? etc...I'm sure the community is anxious to hear what is coming in the patch!
SAS_Vet_Random
Lt. Col (Retired)
22nd [SAS] Elite Virtual Regiment
It would be nice if Francis let us know what changes/improvements are being pursued in the patch. What ideas are not possible and why? What he disagrees with and why? etc...I'm sure the community is anxious to hear what is coming in the patch!
SAS_Vet_Random
Lt. Col (Retired)
22nd [SAS] Elite Virtual Regiment
Well, most of the features that come with the new SAS-Mod patch are listed on the SAS-Mod Wiki Main-Page here:
SAS-Mod Wiki
Also yesterday I saw a server in the server browser which had SAS-Mod v1.1 loaded. So they are already testing.
Few SAS only guns there, hmmm, make MP7 or suppressed MAC10 and make it (MAVEN only)
A question, might not be mod related - Creating custom skins only replaces textures, but is there a way to actually create a new model along the skin and distribute it in same fashion as those skins then make it usable in the game?
Speed, Precision, Experience, Endurance. General System Tweak Guide
SAS mod is fantastic!
even feel more SAS than Regiment.
I'm not to report the bugs of SAS mod but report the anti-virus problem, though this is not a new topic.
I and my friend tested and got result of AVG and NIS would raise virus alert, so, to the new comers, please disable the anti-virus before extracting the sas mod files.
I spent ~2weeks for solving some kind of technical problems before I can try the wonderful SAS mod. Especially thanks to Ipullse and Crayola who gave me hands on this.
Thanks for the great game!
Cya
there is nothing much to say about bugs i didnt find some.
2 things i have to say about the shooting tangos tru the door.
today i played 2 maps with double doors where u have not much space near the door so i stacked up on the left side of the double doors and im sure if u stand behind this door and im open it u never will see me but tthe tango was shooting right after i opened the door and he droped me down with 1 single shot i was thinkin ok maybe bad luck but on the next map the same happens.it looks like theyr shooting tru the wall not tru the doors.
thats all i can say about bugs maybe it was bad luck.
for the rest u guys did awesome work !!!!
i miss the standard weapons and tacaids from the original because i set my computer team in singleplayer on beans and tazer otherwise theyr shooting any tango down who is not complied.i think the tazer was a good thing for non complied contacts in the game. i saw the server is locked with a password so why did u guys delete some stuff since the server is privat i dont think u have much tazer rushers or other dudes on the server and the ppl who have the right to join the server wont use stuff without orders by the EL .
but as i sayd:
GREAT MOD GUYS !! i didnt expect this amazing result
meine Hochachtung Herren
I just remembered that I have still some notes about the mod:
Why is some headgear only available to suspects? (like helmet and goggles+helmet)
I use the old swat3 command interface: coms at numberkeys and tacaid at the F key above. In this configuration it's really unhandy that important replies like "x-ray spotted" have high numbers, far away from WASD.
Could you add the ammo capacity to the ingame weapon description? I can't remember how many nades are in the GL or how many shots the BSG has
Have you changed the fire-rate of the 3 round burst (of the MP5)? It's feels much slower than before, in fact a bit too slow comparing to other games like Arma or RvS (sadly never fired an MP5 or anyother weapon in RL).
Imho the effect of a flashbangs last too long. But that's again just personal feeling, not sure how long it takes in real life.
Can you change the visual effect of gas nades? I understand that spreading CS gas obstructs the view. But the gas nades in Swat provide more "smoke" than actual smoke-nades in many other games. And they don't affect the AI...
I think real SAS combines flash and cs-gas from time to time. That tactic is pretty difficult to realize ingame because you can't see anything when gas is in and the tangos can still see (and shoot you).
And I know I probably said it 100 times before, but still I want to repeat it: great job guys
Firstly, I would like to give my thanks to the creators of the SAS Mod: Franciswat and SAS_Keller, for providing us with this rejuvenated approach to tactical shooting (a bit RvS-esque, but I'm not complaining :)).
Now to the matter at hand.
I know bug reporting isn't the same as technical support. Yet, since I'm experiencing this "bug" in my instance of the mod, I consider this place proper for me to ask for help about the following problem.
So far, the things that work do so splendidly, the new weapons and textures are astonishing, but the sounds don't work with me. I noticed that because officers keep saying "police" on their lines and the bangs sound as they do in the original game. Moreover, some reloading and firing sounds on the new guns are missing.
I will appreciate if anyone can assist me. Meanwhile, I'll tinker with some settings to see if I can fix it myself.
ABRIDGED VERSION: Everything works but the new sounds, instead the defaults are loaded. Help, thanks :D.
Single or multiplayer?
Did you swap out any ini files with your own edited ones?
SAS_Vet_Random
Lt. Col (Retired)
22nd [SAS] Elite Virtual Regiment
Apparently, both. (No "Xray Spotted" and old "Clear" in MP)
I haven't edited any ini files with the exception of the Startup.ini file, I thought that adding the relative path of the "Sound" folder of the mod in the "Filepath" variable (since it isn't there) would solve the problem, it doesn't.
Other than that, the ini files haven't been modified.
Are the new sounds referenced by absolute addresses? Because my swat 4 installation isn't in the Sierra folder, but rather somewhere else. The folder hierarchy inside the swat folder is still the same, though.
Yes, just noticed today when using gas the spread of smoke is just too much. It heavily limits your sight. It's like walking blind through fog. Should be adjusted with the patch please.
"What's the plan?
Track'em, find'em, kill'em!"
Well, I'll comment this one. In real life smoke has a very strong effect. You, indeed, can't see almost anything. But those are my thoughts.
SAS_Magnum Lance Corporal SAS 22nd Elite Virtual Regiment.
First, thanks for the Mod... I'm enjoying it and looking forward to future updates.
I am also having the same issues as milleniummaster18. That is to say, I am missing several sounds in the game (weapon reloads, some weapons firing, etc). Many of the sounds appear to be the stock sounds. I don't hear anything for "X-ray spotted", etc either.
This is affecting both SP & MP. I did not edit any files. Like milleniummaster18, my game is not installed using the default provided hierarchy, though everything is standard within the actual game directory. My game is installed in D:\Games\Swat 4\. I don't know if that matters, but figured I would point that out. Everything else seems to work fine in the mod.
Thanks
Same here...
.
Shawty
*bump*
Any news about the patch?
And since Christmas comes closer I want to state a special wish: can you add a paintball/gotcha mode?
Swat3 had such an option, simply replacing the ammunition of all weapons with "paintballs" (think it's called "FX Marking ammunition" in RL). It was pretty fun to play this way, and I think it would be handy for training purpose. Not sure how much work would be necessary to implent this though.
Small bump, since I reinstalled swat 4 + sas mod, none of the custom weapon sounds work for me, even if I use the provided sasmod.exe.
No reload sounds from the arwen/sig/m16 etc and the default 9mm mp5 sound is used when firing them.
SAS_Master - Regimental Sergeant Major
GCHQ
"He's trusting you to do your job which is to clear that corner! Nothing else!"
I'm curious, Master. Did you had the sounds working before the reinstall? If so, did you do the reinstall using the same files you used to install the mod the first time around or did you download the mod again for the reinstall?
What I'm implying is that maybe an older version of the SAS mod had the sounds working, and for some reason, the current version doesn't.
The sounds worked fine before the install, but I just wonder if there's some hardcoded stuff in SAS Mod. I tried a fresh install of sas mod and the sounds were still not correct.
By hardcoded stuff, I mean the paths to the sounds, for example, I have swat 4 in on my I drive, not the C drive anymore (before the re-install).. :/
SAS_Master - Regimental Sergeant Major
GCHQ
"He's trusting you to do your job which is to clear that corner! Nothing else!"
Very possible and logical cause. This answer may help a lot of people. So were absolute paths used in the file links, and more importantly; the installer?
Lt_Col WIZ, VC, MiD (Ret)
KeLLeR has been recently dealing with some guy who presents the same problem as we do. The discussion's at the Mod DB page of the SAS Mod, at the comments section of the summary page. Hopefully he can get them to work.
My gut tells me Wiz and Master are right on point in regards to the addressing being part of the problem, all we have to do now is wait and see if KeLLeR can confirm or disprove this.
Why do you even need to use an exe since there's a perfectly working bat file?
Anyway, I made two small tools that do the same thing albeit differently. Try them out and see if they solve your problem. Use at your own risk.
Solution 1 - SAS Mod Launcher (exe file) - https://www.dropbox.com/s/pp4daofb30jyr0a/SAS%20Mod%20Launcher.exe
Uses batch scripting silently, copy to \SWAT4\SAS Mod v1.0\ to launch. Should be working on Vista as well (included fix)
:idea: May need administrator rights, may be detected as false positive.
Solution 2 (recommended) - SAS Mod Generator (Script) - https://www.dropbox.com/s/22si6uneui3qle4/SAS%20Mod%20Generator.vbs
Uses VB script I made, run from anywhere. If dropbox saves it as text file, then from text editor - File>Save As>Select All files from drop down menu>SAS Mod Generator.vbs as filename>Save
May need administrator rights, may be blocked by firewall (make sure firewall doesn't block it or it wont work) may require a legal copy of Swat 4 TSS v1.1 and properly installed.
In case the downloaded file doesn't work, use the source code from bellow and do same thing in text editor as described above.
Solution 3 - Copy Swat 4 TSS shortcut, right click it>Properties and in Start In area replace ContentExpansion with SAS Mod v1.0 and then click OK, that will be simplest SAS Mod shortcut fix of all.
Let me know if this helps.
Speed, Precision, Experience, Endurance. General System Tweak Guide
I had this problem with the gun sounds once, i had the mp5 sound for every weapon, but it was related to a bad installation of the mod ( it happened during the first tests of the beta version ) and i solved with a fresh new installation.
This is in fact the suggestion i gave to that guy who asked help for this problem in the Moddb page of the mod but this time a new installation didn't work for him :roll:
I'll try to figure out what can be the problem, if i can contact Franciswat i'll talk with him aswell about this.
Anyway Franciswat decided for a exe file just to avoid the opening of the cmd window when you launch the mod, there are not techincal reasons for that.
Windows is a very unstable environment to work with. I remember when I wanted to play Bioshock 1, I installed it, it worked fine, however once I had to force-close it and ever since that time, even if I reinstalled Windows completely the game would return with an error and nothing could fix it (not even patches).
So if it's not an installation issue, and if it's not Swat 4 related issue it's Windows that bugs stuff up (probably registry).
Anyway, Keller any news on v1.1 of the mod? Since you made an exe for no special reason other than the bat window, feel free to use my VBS script for future releases as it is fully compatible, can be ran from anywhere and doesn't require any extra components to run and launch the mod. Can be used as run-once during installation (even from temporary folder) to drop shortcuts on desktop or on other places.
Speed, Precision, Experience, Endurance. General System Tweak Guide
Pages