Simulate or skip wall breaches in map design

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Spidey01
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Last seen: 5 years 2 months ago
Simulate or skip wall breaches in map design

I've a Live Op planned for a SWAT 4 trip to Mexico... which will call for breaching a wall via satchel charge for insertion. But since we might need such tools in other affairs, I decided to get a wider opinion.

So the question is, yes -> simulate it; or no -> skip it and act as if the breach already happened.

The only way I can think to simulate breaching a wall in RvS/S4 is to use a hole in the wall, and plug it with exploding barrels / oxygen tanks, and blowing it up Wink

Jonsi
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Last seen: 14 years 8 months ago

Well, the SAS use it. There we go.

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Scout
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Last seen: 14 years 10 months ago

Allthough I unfortunatley cannot attend this LO I would sure like to see your finished product. I did not vote because of this. Maybe after you guys conduct the LO I can get the file to see what you went with? I'd appreciate that.

Noli Mi Tangere!!! Don't Tread On Me!!!

Spidey01
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Last seen: 5 years 2 months ago

I believe it will be the first [SAS] Live Op, where we've used maps custom made in house for the occasion, we've had maps made for our LO before though hehe. I'll send you the files after the LO takes place in SWAT.

Scout
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Last seen: 14 years 10 months ago

Sounds good M8.

Noli Mi Tangere!!! Don't Tread On Me!!!

SAS_DUKE
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Last seen: 11 years 5 months ago

I voted NO.

It would be a nice feature, if the time for programming it isn't that much, but it is not really needed. I think we all can imagine that there was a breach before... Dirol

DUKE, Germany

"What's the plan?
Track'em, find'em, kill'em!"