Ghost Recon: Advanced Warfighter

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SAS_WIZ
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Its called Rasa

Wink

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I rented the Xbox 1 edition of GRAW, while not as graphicaly sweet, I must give my two thumbs up to this one.

Also a bit of a tid bit, Ranbow Six Vegas is in development. Its focused deveopment is on all next gen systems, the PC platform is also supported but may be a few months away from launch compared to console release. I haven't heard much on exactly what it will focus on gameplay wise, but the screen shots I have seen while skimming EGM's latest issue seems to using the GRAW engine once more. Just hope the gameplay is brought back to RS standards.

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Spidey01
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I rented the Xbox 1 edition of GRAW, while not as graphicaly sweet, I must give my two thumbs up to this one.

Also a bit of a tid bit, Ranbow Six Vegas is in development. Its focused deveopment is on all next gen systems, the PC platform is also supported but may be a few months away from launch compared to console release. I haven't heard much on exactly what it will focus on gameplay wise, but the screen shots I have seen while skimming EGM's latest issue seems to using the GRAW engine once more. Just hope the gameplay is brought back to RS standards.

I hope R6 Vegas will be better then letdown Dirol

SAS_Recon
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The best preview..

http://www.ghostrecon.net/html/GRAWpreview.htm

Rand
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Reads to be a very good game.

only those who will IMAGE(http://miniprofile.xfire.com/bg/co/type/2/sasrand.png)

SAS_Shield
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i was hapy with just about everything except that the silencers appear to not effect the damage but the accuracy of the weapon which imo is not a good way of doing it.

"Game over man." Pvt. Hudson. SAS 22nd E.V.R.

SAS_Dave
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Ok, I will shortly explain what the swedish review says..

It says they have met the swedish developer "GRIN" in a building in Stockholm (where they have there HQ) for some info and interviews.
GRIN started 1997 by 2 brothers (Bo and Ulf Andersson) where Bo now is a developer and Ulf are a game designer.
GRIN today has 30 employees.
They then ask how a company like GRIN can make such a game with 30 employees when the competitor DICE has 150 they answer that they are more effective. Then they laugh hehe
Then it says that Tom Clancy himself is not involved so much any longer in the Tom Clancy genre. But Ghost Recon is the first game that is based on one of his books.
Also it says that it was Ubisoft who wanted GRIN to develop this game for PC.
So this is the deal: Xbox 360 the developer is Ubisoft Paris (but the multiplayer part Red Storm Entertainment who is owned by Ubisoft)
Xbox version: Ubisoft Shanghai. PS2 version: Ubisoft Paris (again) and then the PC version is GRINs work.

The game starts with the president from USA and the prime minister from Canada having a big meeting in Mexico when the meeting is attacked by terrorists are killing the prime minister.
As captain Scott Mitchell you have a team with 3 ghosts that got 48 hours to release the president and kill the terrorists.

Now when Mexico City is one of the biggest cicites in the world it requires a lot of work to make it good. And if you compare with the Xbox360 version Bo Andersson says that the city in the PC version is 3 times bigger then it is in the Xbox 360 version.
Bo says that it´s 2 complete diff. games.
For example. The AI is diff. In the Xbox version (with a gamepad) it´s harder to AIM at you opponent because with a PC you have a mouse. Wich means that the enemies in the Xbox version is showing there head for a longer time then in the PC version. He´s not saying that the AI is better but it´s different from the console version.
The inspiration from the from the enemies AI is taken from the swedish defence.
The AI from your teammates is (like in every platforms) based on the american defence. He also says that you have many diff. ways to choose between (while on a mission) to reach the target because the map is so big.

Now the coop part. First Ubisoft didn´t want any coop mode for PC. But GRIN made it happen with a lot of arguing. Ubisoft said that it will not sell more copies because they have a Coop part, that’s why they first said no (weird huh?)
In the Xbox version you can play Coop with more gamers then in the PC version, that´s because they have other maps that are not including in the original game but in the PC version you have the original maps wich are bigger.
The coop are for 1-4 players (are you are only 2 players you will be helped by 2 AI players.)

Also he promise that a demo will come soon both a single player demo and a coop demo.
In a month it will be released

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SAS_Recon
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Thanks Mr. Translater!

SAS_En4cer
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Thanks Dave for the translation work... much appreciated.

I really hope this game is going to be a good one.. I am so tired of all these new games sucking so much.

Come on GRAW... keeping my fingers crossed.

[color=yellow][SAS] 22nd E.V.R. - SAS_VET_EN4CER /[color] Virtus Disciplina Unitas

SAS_Webmaster
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4 player coop huh, another game we can't play then.

SAS_Leon
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4 player coop? Argh, it's gonna be like Lockdown (I knew it).

SAS_Shield
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ya i know coop it seems is dead the minority of the gamers is being killed by force, I think we have some corporate GENOCIDE going on

"Game over man." Pvt. Hudson. SAS 22nd E.V.R.

SAS_Recon
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I have a feeling that this will get fixed in a expansion.

People are already going mad over this in the ubi and the GR.NET forums.

But we must atleast be greatful to GRIN that they made co-op in th game, ubi was against it at first.

There is made hundreds of very good mods for the original GR, and I'm sure that these modders will make a min. 8 player co-op very fast when the game is releast.

So have faith.

This game will rock the world and be our new official game, I'm sure.

Rand
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In the review Recon posted, it said with a little tweak, there could be up to 8 in Coop.

only those who will IMAGE(http://miniprofile.xfire.com/bg/co/type/2/sasrand.png)

Spidey01
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Probably as easy as 10 Player COOP in S4 was before S4:TSS or 24 player games in MW4 (Max is 16).

One question, is the Regiment using an Unreal Engine?

SAS_Recon
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One more preview:

The translated version of my experiences with the producer tour in The Netherlands:

To prepare the world press for Ghost Recon Advanced Warfighter, Bo Andersson, co-founder and CEO of GRIN, the development studio of this game, made a producer tour to all corners of the world to show a beta version of the game. GRAW.nl was there when Bo was in The Game Syndicate in Rotterdam and asked him questions about specific features which will appear in Ghost Recon Advanced Warfighter for the PC. No well-known facts or questions about the number of levels or polygons, but detailed information about the game, and specifically the multiplayer part.
While playing the game it would crash every now and then. Bo wasn’t surprised and told us that it should crash, otherwise it would have been the final version.
Bo used to be in the military, and his contribution to the game is found in the military aspects and the artificial intelligence for team-mates and enemies.

Differences and similarities
If you’ve played one of the console versions of Ghost Recon, you’ll on the one hand recognize locations and material, but on the other hand you’ll see differences.
The PC version was developed separately from the console versions, but is based on the same image and video material from Mexico City and of course on the same city map. The resulting game is much larger than the console version, resulting in longer missions.
We’ve received emails from worried people with questions regarding the stability of the game. Stability has a high priority at GRIN, because missions can last for several hours and you don’t want to crash just before a checkpoint. Using the official internet forums GRIN will try to stay in contact with the community, especially regarding problems with the game.

Support
This brings us to the patches. Every program contains bugs, even GRAW, something which Bo doesn’t deny. Patches will be released which will contain bugfixes as well as additional content.
Another point of frustration with the community is cheating. GRIN chose to develop their own anti-cheat solution, instead of using third-party tools like Punkbuster. The anti-cheat functionality will be updated with patches as well.

Multiplayer
Now the most important aspect of the game for hard-core gamers: multiplayer. You can play with and against each other over local area network and internet, because cooperative play is also included. Together with your friends and optional AI players you can take on the singleplayer missions, with the difference that the enemies are much more difficult and there is no save option during missions. When a human player dies, he cannot respawn, but it is possible to take over an artificial teammate, when there are any alive. When the last human player dies and there are no more artificial teammates left, the mission is failed.
You can start a server from within the game, where you’ll find the option to host a dedicated or listen server. If a separate dedicated server will be available during launch is unsure, it might be developed and released later. GRAW will be using Gamespy for its internal server browser, and you don’t have to memorize IP addresses, because a favourite server save option is provided.
The server will be managed using the internal game menu, and there is at this moment no intention to create a remote console option. When you run a dedicated server you’ll need a computer comparable with a computer you need to run the game, with the exception that a server doesn’t need a high end videocard, and needs more memory and bandwidth, depending on the number of players.
Something which was previously not possible is possible now: joining a running game. No more waiting until the game is finished, you can join whenever you want, something which is quite normal for less tactical FPS games. For people who want to stick with the old behaviour there will be an option to switch this.
Features which might get added in a patch, but which are not included in 1.0 are demo recording and ingame content download, so you’ll be able to join any server, even if you don’t have that map. There will be no ingame voice communication, a decision which I support. There are enough good external tools available, something which GRIN has correctly taken into consideration.

The last item we discussed was the availability of modding tools. There will be a mapeditor available, and other aspects of the game will be changeable using the XML based configuration files.
Bo wanted to stress that GRIN will keep listening to the community after the release and that features might get added or changed based on the response.

Source: http://www.graw.nl/community/features/1794/

SAS_Recon
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New screens..

http://www.ghostrecon.com/uk/ghostrecon3/seemore_pc.php

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Probably as easy as 10 Player COOP in S4 was before S4:TSS or 24 player games in MW4 (Max is 16).

One question, is the Regiment using an Unreal Engine?

Yes, it is as it's using Unreal Engine Tech verison 2.5.

If you have UT2k4, SAS: The Lion's Den mod is pretty much the only way to prepare for the game. Not sure if the mod team is directly involved with the retail stuido of The Regiment but they've been super nice to host a link on the Regiment's offical website going to the mod.

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SAS_Recon
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Here is some game footage, the language is Swedish though, but it is worth a DL.

http://files.filefront.com/GRAW_BO_Videowmv/;4979099;;/fileinfo.html

The translation of it... not by me I-m so happy

Det har ju varit vi, Redstorm och Ubisofts internstudio i Paris.

It has been us, Redstorm and Ubisoft's internal studio in Paris.

Vad vi har gjort egentligen är att vi har delat story och vi har delat "narrationen", det som CNN-reportern läser upp, eller din general som ger dig "mission" och så vidare.

What we've done really is we've shared a common story line and the "narration" - that which the CNN reporter reads, or your general who gives you missions etc.

Vad vi har fått fria händer att göra det är att lägga upp hur varje "mission" fungerar, och hur egentligen "gameplayet" fungerar - för PC-versionen.

What we've been allowed to create freely is the way each "mission" works, and how the "gameplay" really works - for the PC version.

Skillnaden från 360'n är egentligen att PC-versionen är mycket större - den är tre gånger så stor. Så du har väldigt mycket terräng att röra dig igenom.

The difference from the 360 is that the PC version is much larger - it's three times as big. So you have a lot of terrain to move through.

Vi kör ju en helt annan motor, till exempel. Det är ju GRINs motor sen sju år då, som vi kör.

We use an entirely different engine, for example. It's GRIN's own engine since seven years, that we use.

Även animationer skiljer sig, och, ja hela den grafiska "looken" har vi gjort från grunden - så all arkitektur och alla "props" och alla sådana där saker är speciella för PC-versionen.

The animations are different too, and, well the entire graphic "look" we've redone from the ground up - so all architecture and all "props" and all that stuff are unique for the PC version.

Den som har ett AGEIA-kort får bara mer visuell, eller fysisk effekt - och den som inte har det kommer få en mindre fysisk och en mindre visuell effekt, men det kommer inte att påverka hur de spelar mot varandra eller nåt sånt där.

Those who have an AGEIA card only get more visual, or physical effects - and those who don't have one will have less physical and less visual effect, but it won't affect how they play against each other.

Vad vi har fått göra är att skriva en generell AI, som klarar att lösa situationer oavsett var du stoppar in den - så det är nästan ingenting som är "pre-scriptat" i Ghost Recon utan AI'n är väldigt adaptiv och... reaktiv på vad du gör, vilket gör att du får väldigt intressanta situationer varje gång du spelar om spelet. Det är annorlunda varje gång.

What we've had to do is write a general AI, that can handle situations regardless of where you put it - so there is almost no "pre-scripted" stuff in Ghost Recon, but the AI is very adaptive and... reactive to what you do, which caters for a lot of interesting situations every time you play the game over again. It is different every time.

Plus att, på AI-fronten så har du också det här med att teamet - du behöver inte "babysitta" dem utan du använder dem verkligen som ett redskap.

And also, on the AI side you have this thing with the team - you don't have to "babysit" them, but you really utilize them as a tool.

Alltså, det är ju ett realism-krav i Ghost Recon, som man måste ta hänsyn till.

There is a certain demand for realism in Ghost Recon, that you have to take into consideration.

Det som har varit den riktiga utmaningen, det har ju varit att åskådliggöra Mexico i detalj - på så stora områden - och där har vi jobbat tillsammans med UBIsoft för att ta fram foton över Mexico City... se till att detaljerna stämmer.

That which has been the greatest challange, has been to realize Mexico in detail - on such large areas - and there we have worked together with UBIsoft to produce photos over Mexico City... make sure the details are right.

Nu utspelar sig ju det här 2013 så vi kan ju ta oss vissa friheter, hur vissa gator är sträckta - om det har hänt en sak med en viss byggnad och så vidare. Allt för gameplayet.

Now the game takes place in 2013 so we are allowed to take certain liberties, how certain streets run - if something has happened to a certain building etc. Everything for the gameplay.

Co-op-läget just nu är så att du kan spela fyra man genom hela kampanjen.

The co-op side works right now so that you can play four guys through the entire campaign.

Så att du har, så att du kan skapa en special forces-grupp - så kan du sitta hemma med polarna och köra genom, ja, hela äventyret.

So you have, so you can create a special forces group - so that you can sit at home with your buddies and play through, well, the entire adventure.

I den gruppen har du en "team leader" som kan ge ut order, så du kan säga åt de andra att "ja, jag vill ha dig på den positionen, och du ska lägga 'cover fire' där borta..." Så då har du en som styr det hela och de andra som agerar kring det.

In that group you have a "team leader" who can issue orders, so that you can tell the others "yeah, I want you on that position, and you should lay over fire over there..." So you have one who controls the entire thing, and the others who act around that.

Nu sitter vi ju bara och putsar, så att säga - så nu har vi haft tid att lira.

Now we're mostly sitting around, polishing, so to say - so now we have had the time to play.

När man utvecklar sitter man ju egentligen bara och testar de små, olika elementen - men de sista två, tre månaderna då blir det mycket "multi player", mycket sitta och bara speltesta varje "mission", så att... det har varit rätt roligt.

When you are in the developing phase, you really just sit and test the small, different emelents - but the last two, three months there's a lot more "multi player", very much sit down and test the gameplay and each mission, so... that has been quite fun.

Framför allt har det varit jättekul att spela "multi player" mot UBIsofts testavdelning... som för övrigt aldrig vinner mot oss... haha...

Above all it's been a blast to play multi player against UBIsoft's testing department... that by the way never wins against us... haha...

[snapback]352966[/snapback]

[/quote]

SAS_Recon
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New preview out..

http://pc.ign.com/articles/701/701730p1.html

SAS_Recon
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Game footage:

http://www.1up.com/do/download?cId=3139558

SAS_Recon
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New awesome pc trailer..

http://www.ghostrecon.com/uk/ghostrecon3/videos.php

SAS_Leon
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Cool, I'm looking forward to this game. What's the release-date again?

SAS_Recon
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The official release is still the 5th may..

SAS_Recon
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The game is actually finish, its now only up to UBI when to release it.

SAS_Leon
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Oh, on my birthday then.

SAS_Recon
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A 532 MB HUGE DEMO IS OUT:

But be advised, the game requires ALOT from your machine.

I couldnt run it, not even on all low, I get a totally black screen.

--------------------
Minimum specs required to run:

2 GHz Pentium® IV or the equivalent
1Gb RAM
5 GB of hard drive space
NVIDIA® GeForce™ 6/7 or ATI® Radeon® 9600-9800/X

--------------------
Graphic cards:

OUTDATED these cards DO NOT/DO SUPPORT 1.x Pixel Shaders and won't run GRAW
* Radeon 7000
* GeForce 4 MX 4000
* GeForce 256
* GeForce 2 MX
* Radeon 7200
* GeForce 2 GTS
* GeForce 2 Pro
* GeForce 2 Ti
* GeForce 2 Ultra
* GeForce 4 MX 420
* Radeon 7500
* GeForce 4 MX 440
* Radeon 9100 IGP (integrated graphics)
* Volari V3
* Radeon 9250
* GeForce 3
* Radeon 9000
* Radeon 9200
* Matrox Parahelia 128
* GeForce 3 Ti 200
* Radeon 8500 &
* Radeon 9000pro
* Radeon 9100
* Radoen 9100pro
* GeForce 3 Ti 500
* GeForce 4 Ti

WEAK-END These cards are what i expect to be necessary for GRAW, but expect huge Performance drop. Still very weak
* Intel GMA 900 Integrated graphics (chipset 915) (incredibly weak , does support PS 2.0)
* GeForce FX 5200 & GeForce FX 5200 Ultra (different models have wildly varying performance)
* GeForce PCX 5300
* GeForce FX 5700LE
* GeForce FX 5500
* GeForce FX 5600
* S3 S8 256
* GeForce 6100 IGP (integrated graphics)
* Radeon Xpress 200 (integrated graphics)
* GeForce FX 5700
* GeForce PCX 5750
* Radeon X300 (HyperMemory)
* GeForce 6200 (TurboCache)
* Radeon X550 (HyperMemory)
* Radeon X600 (HyperMemory)
* Radeon 9600SE
* Radeon 9550
* Radeon X550SE
* Radeon X300
* Radeon 9600

LOW-END these cards, are told to be weak, but for most people these can provide suitable gameplay
* Radeon X1300 (HyperMemory)
* Radeon 9500
* GeForce 6500
* Volari V5 Ultra
* Radeon 9600pro & Radeon X600pro
* GeForce FX 5700ultra
* Radeon 9600XT & Radeon X600XT
* Radeon 9500pro

MID-RANGE These cards are Enough powerfull to provide you fairly good experience
* Radeon X1300 (All-in-Wonder 2006)
* GeForce FX 5800
* Radeon 9700
* GeForce PCX 5900
* Radeon 9800
* S3 Chrome 27
* GeForce 6600
* Radeon X1300pro
* Radeon 9700pro
* GeForce 5800
* GeForce FX 5900ultra
* Radeon 9800pro
* Radeon X700
* GeForce FX 5950ultra
* Radeon X700pro
* GeForce 6800LE
* GeForce 6800XT
* GeForce 6800 (PCI-express version)
* GeForce 6600GT
* Radeon X800SE
* Radeon 9800XT
* Radeon X800GT

HIGH-END These cards a more than enough, and definitely should play GRAW with medium/good settings
* Radeon X1600pro
* Radeon X800
* GeForce 6800 (AGP version)
* Radeon X800GTO (256MB version)
* Radeon X1600XT
* GeForce 6800GS
* Radeon X800pro
* GeForce 6800GS (PCI-express version)
* GeForce 6800GT
* Radeon X800XL
* GeForce 6800ultra
* Radeon X800XT
* Radeon X800XT
* Radeon X850XT
* GeForce 7800GS

MEGA-RANGE These cards are Impressive! They are very expencive, But very powerfull! Expect them run GRAW With High settings
ATTENTION! i can't guarantee you a perfect listing with these cards, but they all are outrageous!
* GeForce 7800GS (PCI-express version)
* Radeon X1800XL
* GeForce 7800GT
* Radeon X1800XT
* Geforce 7800GTX
* Radeon X1800XT Platinum Edition
* Radeon X1900 All-in-Wonder
* GeForce 7900GT Asus (PCI-express version) NEW!!!
* GeForce 7800GTX 512
* Radeon X1900XT
* GeForce 7900GTX NEW!!!
* Radeon X1900XTX
* Geforce 7900GTX Asus NEW!!!

--------------------
Download links + mirrors:

UBI: http://ftp.ubi.com/emea/ghostrecon3/demo/
3DGamers: http://www.3dgamers.com/games/ghostrecon3/downloads/
WorthPlaying: http://www.worthdownloading.com/game.php?gid=1264
Peerfactor (UK): http://www.peerfactor.fr:8080/getdownload.jsp?ID=23
Peerfactor (FR): http://www.peerfactor.fr:8080/getdownload_fr.jsp?ID=23
GameShadow: http://www.gameshadow.com
Espace: http://www.espace.ch/artikel_205166.html
FileShack: http://www.fileshack.com/file.x?fid=8698
GameZone: http://downloads.gamezone.com/demos/d15535.htm
Boomtown: http://download.boomtown.net/en_uk/article...ew.php?id=11187
Fragzone Sweden: http://www.fz.se/filarkiv/?file=spel/graw/GRAW_PC_demo.zip
Gamershell: http://www.gamershell.com/download_13468.shtml
Fileplanet: http://www.fileplanet.com/162772/160000/fi...Warfighter-Demo

--------------------

SAS_Recon
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More info on >> http://www.ghostrecon.net/ << if needed.

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A 532 MB HUGE DEMO IS OUT:

But be advised, the game requires ALOT from your machine.

I couldnt run it, not even on all low, I get a totally black screen.

--------------------
Minimum specs required to run:

2 GHz Pentium® IV or the equivalent
1Gb RAM
5 GB of hard drive space
NVIDIA® GeForce™ 6/7 or ATI® Radeon® 9600-9800/X

--------------------
Graphic cards:

OUTDATED these cards DO NOT/DO SUPPORT 1.x Pixel Shaders and won't run GRAW
* Radeon 7000
* GeForce 4 MX 4000
* GeForce 256
* GeForce 2 MX
* Radeon 7200
* GeForce 2 GTS
* GeForce 2 Pro
* GeForce 2 Ti
* GeForce 2 Ultra
* GeForce 4 MX 420
* Radeon 7500
* GeForce 4 MX 440
* Radeon 9100 IGP (integrated graphics)
* Volari V3
* Radeon 9250
* GeForce 3
* Radeon 9000
* Radeon 9200
* Matrox Parahelia 128
* GeForce 3 Ti 200
* Radeon 8500 &
* Radeon 9000pro
* Radeon 9100
* Radoen 9100pro
* GeForce 3 Ti 500
* GeForce 4 Ti

WEAK-END These cards are what i expect to be necessary for GRAW, but expect huge Performance drop. Still very weak
* Intel GMA 900 Integrated graphics (chipset 915) (incredibly weak , does support PS 2.0)
* GeForce FX 5200 & GeForce FX 5200 Ultra (different models have wildly varying performance)
* GeForce PCX 5300
* GeForce FX 5700LE
* GeForce FX 5500
* GeForce FX 5600
* S3 S8 256
* GeForce 6100 IGP (integrated graphics)
* Radeon Xpress 200 (integrated graphics)
* GeForce FX 5700
* GeForce PCX 5750
* Radeon X300 (HyperMemory)
* GeForce 6200 (TurboCache)
* Radeon X550 (HyperMemory)
* Radeon X600 (HyperMemory)
* Radeon 9600SE
* Radeon 9550
* Radeon X550SE
* Radeon X300
* Radeon 9600

LOW-END these cards, are told to be weak, but for most people these can provide suitable gameplay
* Radeon X1300 (HyperMemory)
* Radeon 9500
* GeForce 6500
* Volari V5 Ultra
* Radeon 9600pro & Radeon X600pro
* GeForce FX 5700ultra
* Radeon 9600XT & Radeon X600XT
* Radeon 9500pro

MID-RANGE These cards are Enough powerfull to provide you fairly good experience
* Radeon X1300 (All-in-Wonder 2006)
* GeForce FX 5800
* Radeon 9700
* GeForce PCX 5900
* Radeon 9800
* S3 Chrome 27
* GeForce 6600
* Radeon X1300pro
* Radeon 9700pro
* GeForce 5800
* GeForce FX 5900ultra
* Radeon 9800pro
* Radeon X700
* GeForce FX 5950ultra
* Radeon X700pro
* GeForce 6800LE
* GeForce 6800XT
* GeForce 6800 (PCI-express version)
* GeForce 6600GT
* Radeon X800SE
* Radeon 9800XT
* Radeon X800GT

HIGH-END These cards a more than enough, and definitely should play GRAW with medium/good settings
* Radeon X1600pro
* Radeon X800
* GeForce 6800 (AGP version)
* Radeon X800GTO (256MB version)
* Radeon X1600XT
* GeForce 6800GS
* Radeon X800pro
* GeForce 6800GS (PCI-express version)
* GeForce 6800GT
* Radeon X800XL
* GeForce 6800ultra
* Radeon X800XT
* Radeon X800XT
* Radeon X850XT
* GeForce 7800GS

MEGA-RANGE These cards are Impressive! They are very expencive, But very powerfull! Expect them run GRAW With High settings
ATTENTION! i can't guarantee you a perfect listing with these cards, but they all are outrageous!
* GeForce 7800GS (PCI-express version)
* Radeon X1800XL
* GeForce 7800GT
* Radeon X1800XT
* Geforce 7800GTX
* Radeon X1800XT Platinum Edition
* Radeon X1900 All-in-Wonder
* GeForce 7900GT Asus (PCI-express version) NEW!!!
* GeForce 7800GTX 512
* Radeon X1900XT
* GeForce 7900GTX NEW!!!
* Radeon X1900XTX
* Geforce 7900GTX Asus NEW!!!

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Download links + mirrors:

UBI: http://ftp.ubi.com/emea/ghostrecon3/demo/
3DGamers: http://www.3dgamers.com/games/ghostrecon3/downloads/
WorthPlaying: http://www.worthdownloading.com/game.php?gid=1264
Peerfactor (UK): http://www.peerfactor.fr:8080/getdownload.jsp?ID=23
Peerfactor (FR): http://www.peerfactor.fr:8080/getdownload_fr.jsp?ID=23
GameShadow: http://www.gameshadow.com
Espace: http://www.espace.ch/artikel_205166.html
FileShack: http://www.fileshack.com/file.x?fid=8698
GameZone: http://downloads.gamezone.com/demos/d15535.htm
Boomtown: http://download.boomtown.net/en_uk/article...ew.php?id=11187
Fragzone Sweden: http://www.fz.se/filarkiv/?file=spel/graw/GRAW_PC_demo.zip
Gamershell: http://www.gamershell.com/download_13468.shtml
Fileplanet: http://www.fileplanet.com/162772/160000/fi...Warfighter-Demo

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Im not surprised on your rubbish machine recon :laugh:

SAS_Python
Veteran
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Last seen: 17 years 7 months ago

Actually recon be advised the demos are not always optimized for the minimum specs so you should still be able to run the game but you wont get the best graphics out if it still. I usually use the cannot run demo warning as a time to upgrade. Smile

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